Post by demoniccupcake on Jan 30, 2017 3:15:59 GMT
First, I need to say I have TONS of ideas, and I will list each one off one by one. I have plans to somehow bring UB Funkeys back, and these would be the series that I would add; I would also improve some series, adding things to them to make them better. With Paradox Green, for example, I would make it a series with 14 Funkeys like Series 1 and 3. If UB Funkeys is ever brought back, it would be nice to have the HUB be a portal like the one on the game; to fit different kinds of accessories.
Table of Contents:
Series 3: Dream States
Series 4: Hidden Realm
Series 5: Paradox Green
Series 6: Barnacle Bay
Series 7: Infinity Grand Prix
Series 8: Trash Town
Series 9: Titans' Temple
Series 10: Jackpot Casino
Series 11: Final Frontier
Series 12: Ancient Kingdom
Series 13: Maxtrap Prison
Series 13: Frigid Murk
Series 15: Dark vs. Light
Series 16: Mecha Arena
Series 17: New Funk City
Series 18: Magik Academy
First, I will go over the Dream State Adventure Pack. It will include Marshall, Goya, Dali, and Sprocket. Marshall can enter any game room in the Dream States, while Goya and Dali can rob Funkeys. Goya and Dali can also go into the Villains' Den. Once you beat the Dream States, Marshall agrees to help you discover other strange areas. He tells you that your next stop with him will be the Frigid Murk.
Now for the Hidden Realm Adventure Pack. It has Kane, King Sidd, an Oni, and Singe. All three of them can fight in the Funkey Dojo.
Next is Paradox Green. As you see with Series 1-4, there is a pattern, and Paradox Green broke it. (Which bothers my OCD). The odd numbered series have 14 Funkeys, while the even numbered have 4 Funkeys. Since Paradox Green is an odd numbered series, it would work better as a 14 Funkey Series. The Paradox Green zone would be split into 2 different zones; Industrial Wasteland, and Seasonal Meadows. Industrial Wasteland is a zone with no seasons, and is a huge factory war zone, while Seasonal Meadows has all 4 seasons at the same time.
The Funkeys in Industrial Wasteland would be;
Rastro- we already know who Rastro is.
Fossil- a new Funkey that is a tyranosaurous rex. The Fossil are very very intelligent Funkeys who helped create the portals with Dr. Tinker.
Camo- the soldier Funkey that is on the back of the Hidden Realm box.
Ace- the same Ace.
The Funkeys in Seasonal Meadows would be:
Tadd- we know who he is.
Bandit- we've always wanted him released, so this would be perfect. He would be in the Winter part of Seasonal Meadows, as they are hibernating.
Wings- a butterfly Funkey.
Mulch- the same Mulch.
There would be 4 Game Creator Funkeys instead of just 2. 2 of them have the cylinder ear shape, while the other two the ear shape of the unreleased speaker Funkey seen with the DC Funkeys. Every Game Creator has a backpack.
Ace would come with his jetpack, cylinder ears.
Mulch would come with his turbine, cylinder ears.
Amp is the unreleased speaker Funkey, who lives in Funkeystown. They are friends with the Scratch, and their backpack is a boombox. Flat ears.
Claw is an original Funkey by me, who is a lobster. He lives in Kelpy Basin, and his backpack is a seashell with claws poking out.
Nectar and Maul would stay as Hidden Realm Funkeys.
In Funkeystown, there would be a new pinata Funkey named Fiesta. In Magma Gorge, a ghost Funkey named Spooky.
The enemies in Industrial Wasteland would be red Henchmen 2.0, while the Seasonal Meadows enemies would be green Henchmen 2.0.
After you beat both Paradox Green zones, Doc agrees to come to help the Mayor, and to help fix the broken portals. He then tells you of a zone forgotten in time; Titans' Temple.
The Adventure Pack would come with Doc, Doctor Tinker, a Henchmen 2.0, and Rastro. Doc can go in any game room in Paradox Green, Doctor Tinker can go into the abandoned lab in Industrial Wastelands (a new room, which was Doctor Tinker's old lab), and Henchmen 2.0 can go in to the Villains' Den and steal coins.
Next is a new series with 4 Funkeys; Barnacle Bay, which is a pirate island. The Funkeys are; Anchor, a dolphin, Jolly, a pirate, Siren, a mermaid, and Voodoo, a voodoo doll. The zone is heavily pirate themed, with pirate ships, a jungle, voodoo, and even a pub. The guide would be Captain Barnacle, a female pirate. While the villain would be Davy Jones and his Ghost Pirates. The Adventure Pack would include these three, along with Anchor. Captain Barnacle can go in any game room in Barnacle Bay, Davy Jones can go into the Ghost Ship, and Ghost Pirates can also go into the Ghost Ship and steal coins from Funkeys. Think of the zone like Funkiki Island but darker, pirate themed, and less relaxation and more swashbuckling.
The next idea I will post soon is Infinity Grand Prix, which introduces racing to UB Funkeys.
The unreleased speaker Funkey, (whom I named Amp), is in this picture next to Mulch, Ace, and Gabby. I always really liked this Funkey and was the excited for it the most, but it was never released.
Now I will list Infinity Grand Prix. I know Speed Racer was already racing themed, but I think that there needs to be a racing themed normal series, along with actual physical Funkey cars.
Before I start, I think since the Chat Funkeys each came with a normal Funkey, that the Game Creators should too. So, here is the list;
Ace- Sprocket
Mulch- Lotus
Amp- Scratch
Claw- Glub
Also, Paradox Green would have 2 adventure packs; one has Doc, Doctor Tinker with goggles, red Henchmen 2.0, and Rastro. While the second has Angus, Doctor Tinker after being unmasked, green Henchmen 2.0, and Tadd. Different varieties of Henchmen from series 1 also come in individual packs. Also, Con comes in an individual pack; he gets a discount on all cars.
Now for Infinity Grand Prix.
This series would have 4 new zones; Infinity City, Infinity Grand Prix, Speedy Farms, and Endless Woods. Infinity City would be the main zone, with 2 new Funkeys living there. Infinity City will be very racing themed, with wrenches and everything everywhere. The two Funkeys in Infinity City are Luv, a heart Funkey with hearts all over her, and Slow, a snail Funkey. The only zone connected to Funkeystown is this zone, and you can only get to Infinity Grand Prix, Speedy Farms, and Endless Woods from there. Also, like Funkeystown, any Funkey can go into Infinity City.
In each zone, there are 4 tunnels that lead to race tracks. Each race track is different, and range from Easy, Normal, Hard, and Extreme. There are practice modes, and Grand Prix modes. Every Funkey can race on the Infinity City track, but only certain ones can race in the others. Infinity Grand Prix has 4 Funkeys;
Drag: Drag is the Funkey that walks around Royalington Raceway. They are closely related to Drift.
Jugger: Jugger is a beetle Funkey.
Parker- Parker is a taxi-themed Funkey, who is yellow with checkered stripes on him.
Diesel- Diesel is a gasoline themed Funkey.
The Funkeys in Speedy Farms are;
Dot: Instead of being a SDCC 2008 exclusive, Dot would be a normal Funkey. Instead of her zone being in Funkeystown, it's here.
Whirl: Whirl is an airplane pilot themed Funkey.
Melody: Melody is a musical themed Funkey. They are yellow, with red on the bottom, and on their chest a rainbow that has a hummingbird at the top. On their face is a music note.
Mudd: Mudd is a pig Funkey, who looks like a pig with brown mud all over them.
The Funkeys in Endless Woods are;
Gassy: a purple toxic Funkey that smells really bad.
Kikk: a football player Funkey, he is always wearing a football helmet.
Zap: an electric Funkey.
Drool: a Funkey who's tongue is always sticking out.
Now for the physical cars. With every Funkey in this zone, they also come with their own car. To fit the cars, the packages for the Funkeys will be made into square boxes. Along with the new Funkeys and their cars, some older Funkeys will also have cars. Each car has a special logo or symbol that matches the Funkey, and is found the on the tires. Here is the list of Funkeys and their cars.
Lotus: Nature Machine. His car is a wooden log on wheels basically. Symbol is a broken heart.
Xener: UFO Speedster. His car is a flying saucer on wheels. Symbol is the atom symbol on his forehead.
Vroom: The Vroomster. His car is a blue car with stars all over, and three wheels. Symbol is stars.
Deuce: Dice Roller. His car is a hot rod, with six wheels. Symbol is a devil head.
Bones: Skull Roaster. His car is a motorcycle with bones all over. Symbol is a skull.
Glub: Fish Bowl. Her car is an orange car with three wheels, and a big round dome hatch. Symbol is a fish.
Sprout: Flower Power. Her car is a green buggy with flowers all over. Symbol is a flower.
Nibble: Chum Truck. His car is a pick-up truck that looks like a shark. Symbol is a shark fin.
Sol: Solar Wagon. His car is one of those old beach wagons. Symbol is a sun.
Drift: The Drift. His car is a yellow and green race car. Symbol is the symbol on his head.
And here are the cars for the new Funkeys:
Luv: Heart Stealer. Her car is a small pink car with hearts all over it. The symbol is a heart.
Slow: Speedy Snail. His car is a giant snail on wheels. Symbol is a leaf.
Drag: The Dragster. His car is a race car with six wheels that is black with red stripes. The symbol is the mile gages on his head.
Jugger: Juggernaut Drill. His car is a massive driller. The symbol is a beetle.
Parker: Wacky Taxi. His car is a taxi. The symbol is checker stripes.
Diesel: Gas Guzzler. His car is a huge tanker. The symbol is a gas can.
Dot: The Ladybug. Her car looks like her game room in Funkeystown. The symbol is a ladybug.
Whirl: Whirly Bird. His car is an old fashioned airplane. The symbol is an airplane.
Melody: Music Maker. Her car is a piano on wheels, with rainbows and a bird perch. The symbol is a music note.
Mudd: Mud Dozer. His car is a huge car with 8 wheels that is super muddy, and wash me wrote in the mud. The symbol is a pig nose.
Gassy: Lung Puncturer. His car is a purple race car with craters all over. The symbol is a skull.
Kikk: The Touchdown. His car is a giant football helmet on wheels. The symbol is an F that is the one on his football helmet.
Drool: Saliva Speedster. His car is a pink hot rod, with a big smiling mouth with a tongue sticking out. The symbol is a tongue.
Zap: Static Shocker. His car is an electric car with a giant plug on the front. The symbol is a lightning bolt.
The enemies would be the Doom Rivals, a group of evil racers, and "The Shadow", an unknown evil racer who controls the Rivals.
The adventure pack would come with a Doom Rival, The Shadow, and their two cars; Rival Kart, and Shadow Speeder X.
Any Funkey can ride in any car, but when a Funkey is in their own car, the stats of that car are boosted. Also, the stats are boosted for rare and very rare Funkeys. Each Funkey has a special power to use when racing. Also, Funkeys can drive around in cars outside the race track.
Next is the Trash Town Funkeys, which is 4 Funkeys. Trash Town is a garbage dump zone.
Fungus: a mushroom Funkey.
Moldy: a Funkey that is moldy cheese.
Rusty: an old baseball Funkey, that has been thrown away.
Jaws: a bulldog Funkey, that is like the guard dog of the dump.
Also, each pack of Trash Town Funkeys would come with a trash can that the Funkey can fit in. Each trash can would have the UB Funkeys logo on it.
Fungus has a green trash can, Moldy has a yellow trash can, Rusty has a silver trash can, and Jaws has a brown trash can.
Also, a new vehicle comes out with this series, the Trash Truck. Which is a large garbage truck, bigger than the other vehicles. The garbage truck can fit four Funkeys, so all four Trash Town Funkeys can fit in it.
The characters in Trash Town are Garbage Bill, who is the guide, Dumpster Diver, an evil trash monster, and the Trash Fish; scary fish that lurk the Trash Town to steal Funkeys' coins. The adventure pack would come with Garbage Bill, Dumpster Diver, Trash Fish, and Jaws. Garbage Bill can go in any game room in Trash Town, Dumpster Diver can go in the Incinerator, and the Trash Fish can steal coins and go in the Incinerator.
Now for my personal favorite idea; Titans' Temple. This series has 2 new zones; Crystal Caves, and Titans' Temple. In Crystal Caves is home to 4 regular Funkeys, but the Titans can also go there. The Titans' homes are in the Titans' Temple. The only way to access Titans' Temple is through Crystal Caves. The portal to Crystal Caves is brown colored, and the entrance to Titans' Temple is a large gate. When the game is updated for Titans' Temple, Mayor Sayso tells you how there have been tremors through Funkeystown, like the Great Disaster. An evil monster appears in the sky, warning the Funkeys of Doomsday, and a new Funkey War. He announces himself to be Lord Kamenwati.
The new Funkeys are;
Oys- a clam Funkey, who lives in Kelpy Basin. They are terrified of Nibble, as they think Nibble want to steal their pearls.
Colors- a chameleon Funkey, who lives in Funkiki Island. Like Art, they enjoy painting.
Frank- a Frankenstein's Monster Funkey. He lives in Nightmare Rift.
Myth- a unicorn Funkey who lives in Daydream Valley.
Sumo- a sumo wrestler Funkey who is a Funkey Fighter in Hidden Realm.
The Funkeys who live in Crystal Caves are;
Luna- a moon Funkey, who is related to Sol. He is always sleeping.
Pyro- a fire Funkey, who is a pyromaniac, he is obsessed with burning things.
Venom- a snake Funkey, their venom is actually really delicious, and is usually mixed with Boggle Butter.
Batty- a bat Funkey, they are blind, but use their sonar to get around.
Now for the Titans!!! Titans are very special Funkeys. While most Funkey figures are 3', Titans are bigger, at 5' or 6'. The Titan Funkeys are ancient Funkeys who swear to King Funkankhamun to protect all Funkeys, and Terrapinia, from the evil Lord Kamenwati. They have been lost in their Temple for many years, until the portal to Crystal Caves have been fixed! The Titans can defeat enemies like Henchmen by stomping on them, so they cannot be robbed. Their ear shape is triangle, and pointed up.
Totem- a totem pole Funkey, his face tells the story of the Great Funkey War. They are related to the Tiki.
Iris- an eyeball undead Funkey, their eye watches all of Terrapinia. They can see everything. They created the Stitch and the Ptep to protect their King when they could not, and to use as their undead army.
Megalo- a megalodon shark Funkey, they are vicious and can chomp through the toughest metal. Though they seem scary, they love the smaller Funkeys, and unlike the other Titans, they are always playing with the smaller ones. They are the ancestor of the Nibble and Glub.
Mossy- a tree Funkey, the Mossy vow to protect all nature, and are one with nature. They are the parents of the Sprout.
The one who takes you to Crystal Caves is Doc, and the enemies are Blue Henchmen 2.0. At the gate to the Titans' Temple though, is a robotic Funkey named The Gatekeeper. This Funkey is the guardian of the Temple, as it holds the most valuable stuff in all of Terrapinia. There are two requirements for getting into Titans' Temple;
1.) You must press all three buttons in Terrapinia, which are in; Laputta Station, Nightmare Rift, and Industrial Wasteland. Once all three are pressed, the gate is unlocked.
2.) Once the gate is unlocked, you need a Titan Funkey to get into the Temple.
The Gatekeeper takes your Titan Funkey into Titans' Temple, and you are attacked by an ancient robot, who is giant. The robot is controlled by a monster similar to Lord Kamenwati. The Gatekeeper tells you that ever since the portal to this place was fixed, it awakened the Evil Kamenwati from Nightmare Rift, along with his minions. Master Lox soon appears next to the robot, and it is revealed that Master Lox has been helping Kamenwati.
Unlike most enemies that the Titan Funkeys can destroy in one hit, the robot; "The Titan Crushers", take longer, and can also hurt your Titan. Unlike most Funkeys, Titans have a health bar. If the health bar runs out, you lose coins. The Titan Crushers step on regular Funkeys, which flattens the Funkey, and takes the Funkey's coins. The Funkey being flattened is very cartoony. The Titans have levels, up to 10, and their health and attack goes up every level.
As you progress through Crystal Cave, you learn the species that Kamenwati is is called Kamens. The Kamens are monsters that are the natural enemy of the Funkeys. You also learn that the Henchmen created by Master Lox are controlled by tiny Kamens in the head of the Henchman.
As you progress through Titans' Temple, you learn that Kamenwati plans to throw all of Terrapinia into darkness, with no fun, and enslave all Funkeys. Once you earn the Gem to Titans' Temple, a lock-shaped gate opens at the top of Titans' Temple. Only Titan Funkeys can enter this door.
Once you go in, you are on a dark platform, with lava at the bottom. The Gatekeeper is in there waiting for you, telling you that this should be the place to seal Kamenwati, but nothing is right. All of a sudden, Kamenwati and Master Lox appear. Master Lox takes The Gatekeeper, and uses a strange ancient device to absorb him. The Gatekeeper is absorbed, and the device goes onto Master Loxs' face. He turns giant, and gains armor. Kamenwati announces that he is now Supreme Lox, and instructs him to destroy the Funkey.
Next you have to play a boss level, which is played like a game, but 3-D. You must avoid Supreme Lox trying to hit you with his new robotic arms, and press all six buttons to deactivate his device. Getting to each button is hard, as Supreme Lox will attack you. Each time you press a button, it gets harder. He will also send Henchmen, Henchmen 2.0, and Titan Crushers after you. If your health bar goes down, you are sent back outside the gate, and must start over the boss fight.
Once you defeat Supreme Lox, a cutscene starts. The device falls off Supreme Lox, and he is turned back into Master Lox. The Gatekeeper falls out of the device, and Master Lox's cloak falls off. Doctor Tinker sits there, dizzy. The Gatekeeper presses a button, and a cage falls onto Doctor Tinker. The Gatekeeper thanks you, and says that Doctor Tinker will be sent to the most maximum security prison in Terrapinia; Maxtrap Prison. He then warns about Lord Kamenwati, and what might happen.
The Adventure Pack for Titans' Temple includes; The Gatekeeper, Supreme Lox, Titan Smasher, and Luna. The Gatekeeper can go in any game room in Crystal Cave and Titans' Temple, Supreme Lox can go into the Villains' Den, and is treated like a Titan Funkey, and Titan Smasher can stomp regular Funkeys, fight Titan Funkeys, and is treated like a Titan.
This series also has new cars for Funkeys, which are;
Scratch- Record Spinner. It is a blue car that looks like his gameroom. Symbol is a record.
Fallout- Mad Mobile. It is an orange car with green tubes and a nuclear waste barrel on the trunk. Symbol is a nuclear symbol.
Boggle- Food Waster. It is a green vehicle with a giant mouth at the front with sharp silver teeth. Symbol is a spider.
Stitch- Crypt Racer. It is a green stitched up car with a tombstone at the front. Symbol is stitches.
Wasabi- Ninja Star. It is a brown car that looks like a dojo. The Symbol is a ninja star.
Twinx- The Allstar. It is a yellow and purple fancy car. Symbol is a star.
Tiki- Tiki Torcher. It is a brown truck with tikis and torches all over. Symbol is a tiki face.
Flurry- The Blizzard. It is a white and blue motorcycle with snow all over it. Symbol is a snowflake.
Webley- Speedy Spider. It is a gray car that looks like a spider. Symbol is a spider.
Waggs- Paw Bus. It is a school bus with paw prints all over it. Symbol is a paw print.
Next is Jackpot Casino. It is a casino area, and if you want an idea of it, think of a casino zone from Sonic the Hedgehog. You can gamble coins here, and the guide is Mayor Sayso. The Funkeys are;
Boomer- a short-tempered bomb Funkey, who likes to bet on when he explodes.
Dart- a dartboard Funkey, who is a master of accuracy, he can shoot a pea with a dart from 20 feet away.
Fortune- an 8-ball Funkey, who can tell the future.
Sham- a shamrock Funkey, who is almost as lucky as the Lucky.
The series also has new Funkey cars-
Sprocket- Metal Machine. It is a rusty car. Symbol is a sprocket.
Vlurp- Lyvania Mobile. It is a car that looks like a crypt. Symbol is a fang.
Lucky- Rainbow Chaser. It is a white car with rainbows all over. Symbol is a rainbow.
Tank- Scuba Sub. It is a yellow submarine on wheels. Symbol is a scuba mask.
The next series is Final Frontier, which is basically "FUNKEYS IN SPACE!". It is close to Laputta Station, the only difference is that Laputta Station is a space station basically, while Final Frontier introduces 2 new Space Zones; Miners' Vortex, and Gem Paradise. Before I go to the Funkeys in the new zones, I'll list the Funkeys who have moved to already existing zones.
Ribose- a DNA Funkey, who lives in Laputta Station. They have the ability to create any Funkey.
Ivy- a poison plant Funkey who lives in Magma Gorge.
Jelly- a jellyfish Funkey who lives in Kelpy Basin.
Guts- it's hard to describe this Funkey. Look up "Colossal Titan" and you'll know what it looks like. They live in Hidden Realm.
Who- an owl Funkey who lives in Hidden Realm. They are nocturnal.
Inky- an octopus Funkey who lives in Barnacle Bay.
Now for the space Funkeys! To get to the new zones, two of the spaceships in Laputta Station are now functional. One leads to Miners' Vortex, and one to Gem Paradise. Of course, you will need the Funkeys required to board each spaceship. Miners' Vortex is a space mine, which is full of drills and machinery, and creepy alien monsters that are part of the zone. Gem Paradise is a city in space full of waterfalls, beautiful structures, statues, and weird creatures flying around. The Funkeys in Miners' Vortex are;
Panik- a blue war alien Funkey. They are the discoverers of an ancient fuel that powers Funkey Ships.
Widow- a black widow Funkey. They are the alien ancestors of Webley.
Maki- a sushi Funkey. They are sword fighters, and their swords are created from the alien minerals in the mines.
Nebula- a galaxy zodiac sign Funkey. They are able to tell the personality of any Funkey.
And the Gem Paradise Funkeys;
Split- a Funkey that is half one thing half another. They are basically two Funkeys in one.
Nip- a cat Funkey. They are obsessed with balls of yawn, so they came to Gem Paradise promised infinite balls of yawn. They are terrified of the Waggs and the Jaws, the two dog Funkeys.
Egg- a monster Funkey that has just hatched out a weird egg. They are related to Boggle.
Dandy- a dandelion Funkey. Like Dot, they can grant wishes. When you wish upon a shooting star, they're the ones granting the wishes.
You go to these zones, because Lord Kamenwati has been seen around, possibly planning on destroying the Great Chain; an anchor in space that has chains keeping all planets in the Funkey Galaxy together. If it breaks, all of the planets will spiral away from each other, keeping Funkeys from exploring to other space zones. Mayor Sayso also tells you about The Nothingness, a living black hole that the Kamen were born from; and how it threatens to enslave all Funkeys, and Lord Kamenwati's ultimate goal is to awaken it.
The guide in Miners' Vortex is a space miner named Crot. The guide in Gem Paradise is named King Ruby. The enemies in both Miners' Vortex and Gem Paradise are giant mutated Kamens called Brainiacs.
The adventure includes King Ruby, Crot, Brainiac, and Maki. King Ruby can go into his room in the castle, and any gameroom in Gem Paradise, while Crot can go into his mining cave, and any gameroom in Miners' Vortex. Brainiac can steal coins from Funkeys.
In Miners' Vortex and Gem Paradise, the chain linking them has been broken, so you completing all the games restores the chains back.
This series also has new cars;
Ptep- Mummy Drill. It is a drill shaped like a pyramid. Symbol is his eye.
Snipe- War Machine. It is a tank. Symbol is the goggles on his face.
Berger- Dairy Driver. It is an ice cream truck. Symbol is cheese.
Dyer- Peace Wagon. it is a volkswagon with peace signs on it. Symbol is a peace sign.
Fossil- Dino Driller. It is a dinosaur shaped drill. Symbol is a dino footprint.
Rastro- Rastral Copter. It is a helicopter that looks like Rastro's gameroom. Symbol is Saturn.
Tadd- Frog Hopper. It is a frog-shaped car. Symbol is a lily pad.
Wings- Butterfly Bike. It is a butterfly themed motorcycle. Symbol is a butterfly.
The next series with 4 Funkeys is Ancient Kingdom. A new cloudy colored portal is fixed in Funkeystown, but there is also trouble. A group of evil Funkeys who worship Master Lox have decided to dress up as him and attack. It turns out they all work for Master Lox, and are trying to find ways to break into Maxtrap Prison to let him out. A new type of Henchmen has attacked Ancient Kingdom; Henchmen X. They are giant floating spheres with several Henchmen heads on it. Each head is controlled by a seperate Kamen. A demigod named The Never is upset about this, and has sent the Ancient Kingdom Funkeys to protect their kingdom.
The leader of the Fake Lox is a Funkey with just a Lox mask and cape. He calls himself The Unspoken.
The Funkeys in Ancient Kingdom are;
Epik- a blue Funkey that controls the weather in Terrapinia. They are very calm, but tough.
Medusa- a Funkey that has the power to turn Funkeys to stone. She controls all animals. Like Twinx, they are all girls.
Koi- a koi fish Funkey that controls the movement of the waves.
Tatwo- a Funkey with tattoos all over. The tattoos control the sun, moon, and stars.
The adventure pack includes The Never, who can go into any game room in Ancient Kingdom, The Unspoken, who can go into the Villains' Den, steal coins, and control enemies, and Henchmen X, who can go into the Villains' Den, and steal coins from Funkeys.
The series includes 2 new cars;
Camo- War Device. It is a camo tank, like Snipe's but different. Symbol is a star.
Bandit- Thief Mobile. It is a car with garbage cans all over it. Symbol is a mask.
Now for my second favorite series; Maxtrap Prison! This is where you finally get to see the prison in which Master Lox has been imprisoned. The portal to this area has been fixed, and it's been revealed that Master Lox is planning on breaking out of the prison, along with all the other prisoners. This series has 10 new regular Funkeys, and 4 new special Funkeys called Prison Guard Funkeys. The Prison Guard Funkeys are the same size as Titan Funkeys, and their ear shape is like a curved horn like a goat. They have switchable weapons.
This series introduces two new zones; Jailbreak Village, and Maxtrap Prison. The portal in Funkeystown leads to Jailbreak Village, and the only entrance to Maxtrap Prison is through Jailbreak Village. Jailbreak Village has a different mayor, named Mayor Breaker. Mayor Breaker is Mayor Sayso's cousin, and is upset about the rising crime rate in Jailbreak Village.
8 Funkeys can go to Jailbreak Village, but only 4 regular ones are native there, and 4 are the Prison Guard Funkeys.
Before I list the Funkeys in Jailbreak Village, here are the Funkeys moving to zones;
Hypno- he is a hypnotizing Funkey, who can hypnotize and mind control. They live in Hidden Realm.
Blade- he is a sword Funkey. They live in Hidden Realm.
Emo- she is a gothic Funkey, who has undead powers. They live in Hidden Realm.
Chef- he is a pepper Funkey, who loves to cook. They use the Insanity Pepper, and the Singe are always eating their meals. They live in Magma Gorge.
Magnet- they are a magnetic robot Funkey, who can attract metal. They live in Industrial Wasteland.
Stinker- they are a skunk Funkey, they make perfume. They live in the summer part of Seasonal Meadows.
Next is the 4 normal Funkeys who live in Jailbreak Village;
Mask- he is a Funkey that loves to make plays, and is always wearing a drama mask.
Tusk- he is a mammoth Funkey. They were thought to be extinct, but were found in the same mountains as Bomble.
Trap- he is a monster Funkey with razor sharp teeth, and weird patterns.
Hive- he is a beehive Funkey. His head is a beehive, and his body is made of honey. They are related to the Nectar.
Now for the Prison Guard Funkeys! These Funkeys are the same size as the Titan Funkeys, can defeat enemies like Titans, and have health bars. They have three differences than a Titan Funkey; they have interchangeable weapons (each one has 2 unique weapons), they can level up to 20 instead of 10, and instead of games, they have gladiator battles.
Screech- she is a viking Funkey, who is always screaming. Like Twinx, they are all girls. She represents Earth.
Molten- he is a volcano Funkey, who has a short temper. He represents Fire.
Coral- he is a Funkey that is basically a living coral reef. He is filled with sea life, such as starfish, coral, and seaweed. He represents Water.
Drako- he is a dragonfly Funkey. He represents Air.
Their weapons are;
Hammer- Screech's main weapon, fits in the hand.
Axe- Molten's main weapons, fits in the hand.
Anchor- Coral's main weapon, fits in the hand.
Staff- Drako's main weapon, fits in the hand.
Viking Horns- Screech's 2nd weapon, fits on the head.
Uni Horn- Molten's 2nd weapon, fits on the head.
Tentacles- Coral's 2nd weapon, fits on the back.
Wings- Drako's 2nd weapon, fits on the back.
Each Funkey can only have 2 weapons at a time. Each weapon can be upgraded, which changes the look of the weapon in game. IE; the hammer can gain spikes. Like the cars, if a Funkey has their own weapon, the stats of the weapon is increased. The weapons match the element of their own. Each Funkey comes with their main weapon, and the 2nd weapon is bought by itself.
The enemies in Jailbreak Village and Maxtrap Prison are Henchmen X. Once you get into Maxtrap Prison, you can see Master Lox in his cell. There are 4 other cells, which hold 4 other villains; one is weird slug-like creature with a keyhole on his head, named Key Lock. The next is a pink monster with the body shape of a Funkey, but a pyramid shaped head. She has one single eye, and spider legs are all around her. The other monster is a gothic man in a cape, named Face-Paint. Finally, the last villain is a giant chubby monster with weird patterns all over, and his tongue sticking out. His name is Weirdo.
You can read on their cells, the reason they were imprisoned;
Key Lock- arrested for stealing every single key on Terrapinia. Imprisoned for 1,000 years.
Pinky- arrested for almost single-handedly destroying the entire planet. Imprisoned for 5,000,000 years.
Face-Paint- arrested for teleporting Funkeys into space. Imprisoned for 600 years.
Weirdo- reason for arrest unknown, but we were told to NEVER let him escape.
Master Lox- arrested for creating the Henchmen, breaking the portals, and possibly causing The Great Disaster. Imprisoned for Eternity.
After you read these all, a cutscene starts, and it shows a Henchmen X appearing, and breaking down Master Lox's cell. Master Lox escapes, and instructs the Henchman to break out all of the other prisoners. They all escape to wreck havoc, and Mayor Breaker is panicking. He tells you that you must round up all of the prisoners and get them back here before something terrible happens.
So, how it works is this. In Jailbreak Village, there are two locked gates. In Maxtrap Prison, there are two other locked gates. To unlock one, you must beat 2 Funkey's games in that zone. Each gate opens to a boss level. Key Lock and Pinky are the bosses in Jailbreak Village, while Face-Paint and Weirdo are the bosses in Maxtrap Prison. Only Prison Guard Funkeys can fight these bosses.
When you get into the gate leading to Key Lock, you are in a dark forest, and suddenly several portals shaped like keyholes appear. Key Lock appears from the portals, and laughs as he tells you how he plans to cause chaos by stealing every key yet again. You then begin to fight him like you did Supreme Lox, and the only way to damage him is when he is tired. If you hit him when he is teleporting and attacking, you lose health points. He attacks you with blasts, and giant keys throwing at you like spears.
When you defeat him, another cutscene starts, which is Mayor Locker appearing, thanking you for defeating him. Some Prison Guard Funkeys put Key Lock in a cage, and send him to Maxtrap Prison. Key Hole curses you, and tells you that you cannot stop Master Lox.
The next boss is Pinky. When you get into the gate, you are in a strange building on a platform shaped like a bunch of squares. Pinky appears, and laughs at you. She then doesn't say anything, and begins to attack. When you are fighting her, the squares are slowly falling. If you fall down with one, you lose several health points. As you are avoiding the squares, she is attacking you with her pyramid head coming off her body, and smashing the ground. The smash sends shockwaves, and you have to jump to avoid them. Once you avoid them, you can attack her head, and this is the only way to make her lose health points. This also isn't the only attack she does, she also blasts you with pink fire.
When you are almost there, another cutscene starts. Her arm turns into a drill, and she plants it into the ground. The ground begins to shake, and she tells you how she will destroy Terrapinia and all of the annoying Funkeys. You then have to fight her, now harder than ever; avoiding her drill, blast, pyramid head, and squares falling.
Once you defeat her, a cutscene starts. Mayor Breaker is there, and Pinky is put into a cage. Mayor Breaker thanks you, and notes that they should really think about making the security a little better. Prison Guard Funkeys take Pinky away, as she cries out in anger.
Now for Face-Paint. Once you get inside the gate, you step onto a medium-sized boat floating in air, and it begins to float through the air. It finally lands on a small island, and weird creatures start to appear floating through the air. They begin to attack you, and you have to defeat them. After you defeat both of them, Face-Paint appears. He tells you that when he's done with you, you will never see Terrapinia again. He begins to send more worm creatures to attack you, and you cannot hit him. But you soon find out that all seven worm creatures are a part of him, and defeating them all will defeat him.
Once you defeat them, he is put into a cage, and sent back to Maxtrap Prison. Mayor Breaker congrulates you, and tells you how grateful he is.
Finally for Weirdo!!! When you get into the gate, you are in a strange place that is nothing but headache-inducing colors. The background music is just creepy slowed down laughter. Suddenly, all of it stops, and it is just black. Weirdo appears, just standing there. A cutscene starts, which only consists of him laughing, and UB's eyes are the same as his eyes. The cutscene is then stuck on there, and cannot be clicked off. Your Funkey then appears on the cutscene screen, and so does Weirdo. The cutscene stays there as Weirdo begins to try to jump on you.
You have to avoid Weirdo and his shockwaves as he jumps, all the while creepy laughter is in the background. After a while of jumping, the cutscene disappears, and the screen goes back to flashing colors. Suddenly, your Funkey is turned into Weirdo, and Weirdo is turned into your Funkey. You then suddenly begin to start attacking Weirdo, and you start losing health points because of this. It is then turned back to normal, and a button like the one in Laputta Station appears. You have to dodge Weirdo's attacks to get to it to press it. Once you press it, Weirdo loses a quarter of his health points.
Suddenly, Weirdo splits apart, and a wired mechanical monster is in his place. It starts to laugh as it attacks you, while the colors keep getting worse and worse. A cutscene then starts, which is just Weirdo's new form laughing, while it randomly flashes random Funkeys. The cutscene is stuck just like the other, but this time the Weirdo on the cutscene is moving. Weirdo starts attacking you during this, and the button randomly flashes on and off the screen, and is impossible to press (Weirdo is taunting you).
Soon, the button appears, and you have to dodge Weirdo to press it. Once you do, Weirdo starts to dissolve like acid. Your game then starts to load, and you are taken back to the very start of the game with the Mayor Sayso introducing you cutscene. As you begin to walk through Funkeystown, glitches start to plaque the screen. Entire buildings start to disappear right in front of you. The music is strangely ominous. Soon, a button appears, but a Henchmen appears and chases you. Once you press the button, the game goes right back to the battle, and Weirdo loses more health points.
The next few turns are pure torture, with Weirdo spamming attacks at you. Soon, you finally get the button, and you press it. Weirdo loses all of his health points. A cutscene starts, and Weirdo's weird form is turned back to his original form. Mayor Breaker cages him, right before Weirdo finally starts to talk in a creepy unsettling voice. Weirdo looks at you, and says "This is just a game." Your game then crashes, and when you get back on everything is normal like nothing happened, except for the fact you beat Weirdo.
Every time you beat one of the Prisoners, they are sent back to the prison and you can see them there. When you look at Weirdo, a text appears saying "I can see why he was imprisoned now!" Even though the prisoners are prisoned, you can still replay the boss battles.
Once you complete all four bosses, a cutscene appears, with Mayor Breaker inviting you over to Town Hall in Jailbreak Village. Once you get there, another cutscene starts. Mayor Breaker thanks you for your hard work, until he suddenly starts to slow down. Mayor Breaker starts to dissolve, and in his place is a vicious Kamen. The Kamen begins to try to attack you, saying "all hail Lord Kamenwati!!!" A boss battle begins, which is fairly easy, and you finally defeat the Kamen. Mayor Sayso appears, telling you that it seems that all this time that Jailbreak Village and Maxtrap Prison has been controlled by a Kamen, and that explains the jailbreaks. Mayor Sayso is then upset, wondering Mayor Breaker was a Kamen all along, or if the Kamen replaced Mayor Breaker.......
There are so many characters in Maxtrap Prison, that there are two adventure packs. The first one includes Mayor Breaker, Key Lock, Pinky, and Trap. While the second includes Kamen Breaker, Face-Paint, Weirdo, and Hive. Mayor Breaker can go in any game room in Jailbreak Village and Maxtrap Prison, and can go in his quarters in Town Hall. Key Lock can steal coins from Funkeys, and is treated like a Titan Funkey. Pinky can steal coins from Funkeys, and is also treated like a Titan Funkey. The rest are also the same.
These are the packs that Prison Guard Funkeys come in:
Screech; comes with Hammer, and Waggs
Molten; comes with Axe, and Deuce
Coral; comes with Anchor, and Tank
Drako; comes with Staff, and Wings (The Funkey Wings, not his wings weapon).
Now for Frigid Murk! The spooky scary swamp zone. There are 4 new Funkeys, and the guide here is Marshall!!!!
Wart; a witch Funkey. She is always making potions and spells, and just wants someone to love her.
Creep; a swamp monster Funkey. They are incredibly grumpy, similar to Bones.
Shell; a turtle Funkey. They are very shy, but playful.
Moff; a moth Funkey. They want to be as beautiful as the Wings, and they love fashion.
The enemies here are Woaklos, ancient creatures similar to the Funkiki Natives. Their master is a big creature named The Glob. The adventure pack includes White Marshall, The Glob, a Woaklo, and Wart. Marshall can go in any game room in Nightmare Rift, Daydream Oasis, and Frigid Murk. The Glob can steal coins from Funkeys and create Woaklos, while Woaklos can steal coins from Funkeys.
Now for Dark vs. Light;
Nerdy; considered one of the smartest Funkeys, they usually keep to themselves to write and study. Since they are so good with math, they run most shops in Funkeystown, as they can keep track of the money. They live in Laputta Station.
They are found in the shopping area in Funkeystown.
Chomp; a piranha Funkey, they are related to Glub, Nibble, Megalo, and Koi. There is nothing they won't eat. They live in Barnacle Bay.
Scent; a pine cone Funkey. They live in Hidden Realm.
Spike; a cactus Funkey. All they want is a hug, but they hurt everyone they hug. They live in Hidden Realm.
Rattle; a boy baby Funkey. They are always crying, and all of them are male. They live in Hidden Realm.
Bottle; a girl baby Funkey. They are calm, because of their pacifier, and all of are female. They live in Hidden Realm.
When you get the update, two new portals open up. One is a black portal, leading to Dark Trench, and the next is a white portal, leading to Light Haven. Mayor Sayso tells you how like the Dream States, the Dark and Light Realms were an experiment by Dr. Tinker to see if portals could take us to places that don't exist. He explains how Dark Trench and Light Haven, however, were a failure, as they exist EVERYWHERE. There is nowhere you can go with darkness, and nowhere without light.
Dark Trench is a place that is super dark, and is mainly empty. It is a very morbid place, and tall, scary trees are everywhere. The guide here is a white Funkey named Anna, who tells you she is missing her true love; Hanna, and they have been seperate for years. Anna does not belong in Dark Trench, and is lost and scared. She is very gentle and soft spoken. The Funkeys in Dark Trench are;
Dead; a vulture Funkey.
Crox; a crocodile Funkey. They are coldblooded killers, but love to be pet.
Newt; a newt Funkey.
Grim; a Funkey that is a being of pure darkness. They are a Prison Guard Funkey, so they are bigger than most Funkeys. They guard the cell in Dark Trench that contains the evil demon Demirabo.
Next is Light Haven, which is basically a Heaven type area. The guide here is a black Funkey named Hanna. She is missing her true love; Anna. She also does not belong here, finding it hard to see and too bright. She is very tough, sometimes rude, and determined. The Funkeys in Light Haven are;
Helio; a balloon Funkey. They love to float, and just relax and be free.
Slugg; a slug Funkey, they are seen as gross, but are actually really sweet. Like the Sprout, they love nature.
Mimic; a mime Funkey. They never talk, they instead communicate with their mime skills.
Halo; an angel Funkey, she is a Prison Guard Funkey. They guard the cell in Light Haven that contains the evil demon Archratcho.
The weapons that come with Grim and Halo are;
Black Sword; Grim's main weapon, fits in the hand.
White Sword; Halo's main weapon, fits in the hand.
Evil Horns; Grim's 2nd weapon, fits on the head.
Angel Wings; Halo's 2nd weapon, fits on the back.
The enemies in Dark Trench and Light Haven are Henchmen X. You soon learn that Lord Kamenwati and Master Lox are planning on letting the evil demons Demirabo and Archratcho escape from their cells. Once you beat each zone, a cutscene starts showing Master Lox breaking out either Demirabo or Archratcho from their cells, depending on which zone you completed. Once this happens, a gate opens, and you can go to fight each one.
Only Prison Guard Funkeys can fight each boss. We'll start the light demon; Demirabo. You fight him in Dark Trench. You go through the gate, and you are inside a sewer system, with black water. Suddenly, the evil Demirabo appears, and starts attacking you. To defeat him, you have to destroy the crystals forming all around the room, as he sends blasts of light at you. The boss is fairly hard. Once he's almost defeated, a lever appears, and you need to press down on it without getting attacked. Once that's done, the sewer starts to overflow, and Demirabo is flooded by the water.
Once he's defeated, a cutscene starts, showing Anna putting Demirabo back in his cage. She thanks you, and says that maybe if you can restore the gems in both zones, she can see her love Hanna again.
Now for the Archratcho boss fight; the darkness demon. You start on some clouds, with pipes everywhere. Suddenly, Archratcho appears, and darkness plunges the clouds, and it begins to storm and lightning. He begins attacking you with spikes, and you must dodge them. The only way to harm him is shining light on him through many crystals throughout the level.
Once you defeat him, a cutscene starts, showing Hanna thanking you, and locking up Archratcho.
After you defeat both bosses, a cutscene appears whenever you enter either zone. It shows Anna and Hanna, finally able to see each other. They thank you, as they be super duper gay Funkeys :3. When you get back to Funkeystown after this, Doc tells you that he has been studying the weather, and something is not right; and that something bad is coming; perhaps another Great Disaster.
There are three Adventure Packs. One has Anna, Hanna, and Newt. The other has Archratcho, Grim, and Black Sword. The last has Demirabo, Halo, and White Sword. The only way to get Grim and Halo is these Adventure Packs.
Next is the Mecha Arena, which introduces 4 new Funkeys, along with a brand new feature similar to Funkey Vehicles; Funkey Mechs. Funkey Mechs are robots about as big as a Titan Funkey, and your Funkey can be put in the top of it. Funkeys in Mechs have the same abilities as Titan Funkeys. The 4 new Funkeys are;
Blower; a fan Funkey. They love the cool air, and are always talking.
Scuba; a scuba Funkey, it looks like an old fashioned diving suit.
Tri; a triceratops Funkey. They are related to the Fossil.
Med; a doctor Funkey, they are bandaged up, as they have no heart. Legend tells that their hearts were taken as a curse by Lord Kamenwati himself.
The series introduces 1 new zone; Mecha Arena. This is a place where Funkeys and their Mechs can battle for fun. Here is a list of mechs;
Blower; Intense Tornado. It is a robot with three giant fans on it, and one of the arms is a fan.
Scuba; Ocean Searcher. It is a robot that looks kinda like Big Daddy from Bioshock.
Tri; Tricera Bops. It is a robot that looks like a mecha triceratops.
Med; Surgeon General. It is a robot that looks like a doctor. One of the arms is a chainsaw.
Another idea I had is what if there was also a mobile UB Funkeys game? What if each Funkey came with a card with a code on it, and entering the code on the mobile game unlocked that Funkey for you.
Now for Series 17!!! Series 17 will be titled; New Funk City, and will have 4 new Zones, and 14 new Funkeys! It also adds a feature which lets you create your own Funkeys, using transparent Funkeys called Creator Funkeys. Each one is the color of a zone's portal.
The 4 zones introduced are; New Funk City, Extreme Skies, End Zone, and Polar Berg. When the update starts, Doc tells you that an evil villain has escaped from Maxtrap Prison; The Antagonist. Doc fears that The Antagonist is working for Lord Kamenwati, and he tells you that you should go check out New Funk City. Suddenly, a news report begins featuring the Anchor Funkey from Speed Racer.
John Anchor reports that there is trouble in the New Funk City district; strange robots have appeared around, along with a strange hooded figure which is The Antagonist. After the news report, Doc is worried, and begs you to see what Lord Kamenwati has planned.
First for New Funk City. It is similar to Funkeystown, but is more like a big city; with roads, skyscrapers, and cars. The portal to get here is lime green, and any Funkey can come here, like Funkeystown. The two Funkeys who live here are;
Ham; a hamster Funkey, they are always in their hamster balls, and are very playful.
Wacky; a clown Funkey. Most Funkeys are scared of them, but they are really friendly. They are also super silly.
The enemies here are robots called Goons. They are similar to the Henchmen, they have a Funkey body, and a big square head. There is a colored eye on each side of the square, and at the top of their head is an antenna. The Goons in New Funk City have lime green eyes.
In New Funk City, you can meet John Anchor, who is your guide around the 4 New Funk City district areas.
The next zone is Extreme Skies, the portal here is only found in New Funk City, and is pink. This zone is sky themed, and has flying ships everywhere. The Goons' eye color here is pink. The Funkeys are;
Sam; a samurai Funkey, they live in the skies as this is the most peaceful place for them to practice their sword skills.
Super; a superhero Funkey, they keep their secret hero hideout here to keep their identity safe. The Super could be anyone.
Bling; a gorilla Funkey. They have a dollar sign necklace and a gold tooth, and they have their super rich flying mansion here.
Crash; a crash dummy Funkey. They love danger, and practice stunts for the Vroom.
Next is End Zone. This zone is in a constant state of Apocalypse and chaos. The portal here is only found in New Funk City, and is orange. The Goons' eye color is orange. The Funkeys are;
Hazard; a hazmat suit Funkey. They are related to Fallout. Unlike Fallout, they have a full body yellow hazmat suit.
Punk; a punk rocker Funkey. They love heavy metal rock music, and play it in End Zone to set the mood.
Mute; a mutant Funkey. They are slimy, and have many eyes. They used to be normal, until they ran into Hazard's toxic waste dump.
Symbio; a very weird Funkey. They are based off the custom Funkey "Tourist from Planet Shasta".
It is basically one Funkey with another as its' hair. The white part cannot eat, so the black part has to for it. The black part is name Sym, and the white part is Bio. Sym keeps Bio alive by eating, while Bio keep Sym alive by being his host.
The next zone is Polar Coldness. This is an arctic zone, and the portal to here is baby blue. The zone is filled with icebergs and snow. The Goons' eyes here are baby blue. Here are the Funkeys;
Emp; a penguin Funkey. Emp is one of the toughest Funkeys, and is considered king of Polar Coldness.
Walr; a walrus Funkey. Walr are very good swimmers, and love to eat.
Paj; a Funkey who is a little boy in white bunny pajamas. They love warm blankets, and anything soft. They are best friends with the Luna.
Orka; a killer whale Funkey. Though they seem intimidating, they are actually very sweet.
Now for the new feature; Creator Funkeys! These aren't really Funkeys, per se, but whatever. They are bought just like regular Funkeys, but come in packs with normal Funkeys. They come in 4 different transparent colors, and each color represents a zone. The zone that Creator is, is the zone the created Funkey can go to. Now here's how it works;
When you put the Funkey Creator on the portal, a screen pops up with a blank Funkey, and there are steps.
Step 1: Color your Funkey. During this step, you choose the main color of your Funkey's entire body. There are set colors to choose from, or you can create a color with a hex pallet.
Step 2: Personalize your Funkey. During this step, you can choose various decorations to put on your Funkey and which color they can be. These decorations are designs that are on existing Funkeys, or unique designs that only your Funkey can have. If you want, you can take a paint brush and draw your Funkey's design.
Step 3: Clothe your Funkey (Optional). Here you can add clothes to your Funkey. The types of clothes are: hats, neck items, weapons, and backpacks. These can be taken off your Funkey anytime.
Step 4: Choose your Funkey's Head Shape. Here you choose what your Funkey's head is shaped like. The shapes are: Normal, Chat, Game Creator A, Game Creator B, Titan, Prison Guard, Cat Ears, Bunny Ears, Lollipop-Shaped Ears, Square Head, Pyramid Head, and Pigtails.
Step 5: Choose your Funkey's Game. This is when you choose which game your Funkey can play. Each Zoned Funkey can only choose from 4 certain games. (So in total there are 16 different games).
Step 6: Name your Funkey. This is the final step, where you name your Funkey. You can either choose from a list of preexisting names, or create your own. You can also add a bio to your Funkey as well.
The Created Funkeys can enter their own gameroom, (which there are 4 of, one in each zone). Each zone has their own unique games. Now I will list the color of the Funkey Creators.
Lime Green; these Funkeys can go to New Funk City.
Pink; these Funkeys can go to Extreme Skies.
Orange; these Funkeys can go to End Zone.
Baby Blue; these Funkeys can go to Polar Coldness.
Also, there is a boss level found in New Funk City. This can only be unlocked once you complete all 4 New Funk City District Zones. Once you do that, you are granted access to a scary looking tower on the outskirts of town, which is surrounded by Goons. When you unlock this tower, a cutscene starts which is about you noticing that John Anchor has not been around. Once you enter the tower, you are taken into a lobby, with an elevator. You go into the elevator, and it opens up in an office full of Goons. You are instructed to sneak around the Goons, hiding behind objects. If you are caught by a Goon, you lose coins and are kicked out of Antagonist Towers.
If you make it all the way through, you see an entrance to a room. You enter the door. You are then inside a room that looks like a lab, and there are pictures of Kamenwati all over the walls; only Kamenwati looks way stronger than he actually is. Suddenly, The Antagonist jumps into the room, laughing. He tells you that the pictures you see of Kamenwati is his final form, and he will unlock this god-like form when he becomes one with The Nothingness. The Antagonist tells you how he has been obeying him, and stealing gems to awaken The Nothing more, as Kamenwati promised him ultimate power and fame, and fortune.
The Antagonist then grows several metal tentacles, and starts to attack at you. You have to dodge his attacks. You can only move side to side, and so can The Antagonist as he attacks you. To damage him, you have to fire one of two cannons at him at just the right moment. As you progress, the battle gets harder.
Once he is halfway done, a cutscene starts. The Antagonist gets furious with you, and sends several Goons after you. You then have to complete the games that Goons do when you run into them. If you lose the games, you lose your coins and some health.
When you defeat him, a cutscene starts. The Antagonist falls over, and under his cloak is John Anchor. John Anchor curses you, telling you he could've been rich and famous. Soon, the Prison Guard Funkeys come to arrest him and send him to Maxtrap Prison. Before they cage him, he activates a smoke bomb and escapes.
The Adventure Pack for this series includes; John Anchor, The Antagonist, Goon, and Crash. John Anchor can go in any game room in the 4 zones (except created gamerooms), The Antagonist can go in The Villains' Den, and the Goon can go in The Villains' Den and steal coins.
The next series has 4 Funkeys, and it is Magik Academy. Magik Academy is where magical Funkeys go to train. Think of Wizard101, and this zone is kind of like that. There are no game rooms here, instead each Funkey has their own dorm. Instead of playing games, these Funkeys have Magic Battles. These battles involve cards which invoke certain spells. The Funkeys here are:
Bizarre; a wizard Funkey. They are known as some of the best spellcasters, but need some practice.
Traw; a troll Funkey. They are very good with magical creatures, and can summon them.
Evil; an evil demonic rabbit Funkey. They are masters of the Dark Arts.
Nun; a magical nun Funkey. They are some of the kindest Funkeys, and use Holy Magic.
Each Funkey comes with a set of physical magic cards. The cards come in 4 different types of magic; Magical, Creature, Dark, Holy.
The characters here are; Principal Lex, the principal of the Academy, Master Lox, who is trying to destroy the school, The Nothing, which is a void of nothingness, and The Unknown; an evil Kamen wizard.
The Adventure Pack includes; Principal Lex, The Unknown, and Bizarre. Lex can go in any dorm room, and The Unknown can go into the Evil Wizards' Cave and steal coins.
Table of Contents:
Series 3: Dream States
Series 4: Hidden Realm
Series 5: Paradox Green
Series 6: Barnacle Bay
Series 7: Infinity Grand Prix
Series 8: Trash Town
Series 9: Titans' Temple
Series 10: Jackpot Casino
Series 11: Final Frontier
Series 12: Ancient Kingdom
Series 13: Maxtrap Prison
Series 13: Frigid Murk
Series 15: Dark vs. Light
Series 16: Mecha Arena
Series 17: New Funk City
Series 18: Magik Academy
First, I will go over the Dream State Adventure Pack. It will include Marshall, Goya, Dali, and Sprocket. Marshall can enter any game room in the Dream States, while Goya and Dali can rob Funkeys. Goya and Dali can also go into the Villains' Den. Once you beat the Dream States, Marshall agrees to help you discover other strange areas. He tells you that your next stop with him will be the Frigid Murk.
Now for the Hidden Realm Adventure Pack. It has Kane, King Sidd, an Oni, and Singe. All three of them can fight in the Funkey Dojo.
Next is Paradox Green. As you see with Series 1-4, there is a pattern, and Paradox Green broke it. (Which bothers my OCD). The odd numbered series have 14 Funkeys, while the even numbered have 4 Funkeys. Since Paradox Green is an odd numbered series, it would work better as a 14 Funkey Series. The Paradox Green zone would be split into 2 different zones; Industrial Wasteland, and Seasonal Meadows. Industrial Wasteland is a zone with no seasons, and is a huge factory war zone, while Seasonal Meadows has all 4 seasons at the same time.
The Funkeys in Industrial Wasteland would be;
Rastro- we already know who Rastro is.
Fossil- a new Funkey that is a tyranosaurous rex. The Fossil are very very intelligent Funkeys who helped create the portals with Dr. Tinker.
Camo- the soldier Funkey that is on the back of the Hidden Realm box.
Ace- the same Ace.
The Funkeys in Seasonal Meadows would be:
Tadd- we know who he is.
Bandit- we've always wanted him released, so this would be perfect. He would be in the Winter part of Seasonal Meadows, as they are hibernating.
Wings- a butterfly Funkey.
Mulch- the same Mulch.
There would be 4 Game Creator Funkeys instead of just 2. 2 of them have the cylinder ear shape, while the other two the ear shape of the unreleased speaker Funkey seen with the DC Funkeys. Every Game Creator has a backpack.
Ace would come with his jetpack, cylinder ears.
Mulch would come with his turbine, cylinder ears.
Amp is the unreleased speaker Funkey, who lives in Funkeystown. They are friends with the Scratch, and their backpack is a boombox. Flat ears.
Claw is an original Funkey by me, who is a lobster. He lives in Kelpy Basin, and his backpack is a seashell with claws poking out.
Nectar and Maul would stay as Hidden Realm Funkeys.
In Funkeystown, there would be a new pinata Funkey named Fiesta. In Magma Gorge, a ghost Funkey named Spooky.
The enemies in Industrial Wasteland would be red Henchmen 2.0, while the Seasonal Meadows enemies would be green Henchmen 2.0.
After you beat both Paradox Green zones, Doc agrees to come to help the Mayor, and to help fix the broken portals. He then tells you of a zone forgotten in time; Titans' Temple.
The Adventure Pack would come with Doc, Doctor Tinker, a Henchmen 2.0, and Rastro. Doc can go in any game room in Paradox Green, Doctor Tinker can go into the abandoned lab in Industrial Wastelands (a new room, which was Doctor Tinker's old lab), and Henchmen 2.0 can go in to the Villains' Den and steal coins.
Next is a new series with 4 Funkeys; Barnacle Bay, which is a pirate island. The Funkeys are; Anchor, a dolphin, Jolly, a pirate, Siren, a mermaid, and Voodoo, a voodoo doll. The zone is heavily pirate themed, with pirate ships, a jungle, voodoo, and even a pub. The guide would be Captain Barnacle, a female pirate. While the villain would be Davy Jones and his Ghost Pirates. The Adventure Pack would include these three, along with Anchor. Captain Barnacle can go in any game room in Barnacle Bay, Davy Jones can go into the Ghost Ship, and Ghost Pirates can also go into the Ghost Ship and steal coins from Funkeys. Think of the zone like Funkiki Island but darker, pirate themed, and less relaxation and more swashbuckling.
The next idea I will post soon is Infinity Grand Prix, which introduces racing to UB Funkeys.
The unreleased speaker Funkey, (whom I named Amp), is in this picture next to Mulch, Ace, and Gabby. I always really liked this Funkey and was the excited for it the most, but it was never released.
Now I will list Infinity Grand Prix. I know Speed Racer was already racing themed, but I think that there needs to be a racing themed normal series, along with actual physical Funkey cars.
Before I start, I think since the Chat Funkeys each came with a normal Funkey, that the Game Creators should too. So, here is the list;
Ace- Sprocket
Mulch- Lotus
Amp- Scratch
Claw- Glub
Also, Paradox Green would have 2 adventure packs; one has Doc, Doctor Tinker with goggles, red Henchmen 2.0, and Rastro. While the second has Angus, Doctor Tinker after being unmasked, green Henchmen 2.0, and Tadd. Different varieties of Henchmen from series 1 also come in individual packs. Also, Con comes in an individual pack; he gets a discount on all cars.
Now for Infinity Grand Prix.
This series would have 4 new zones; Infinity City, Infinity Grand Prix, Speedy Farms, and Endless Woods. Infinity City would be the main zone, with 2 new Funkeys living there. Infinity City will be very racing themed, with wrenches and everything everywhere. The two Funkeys in Infinity City are Luv, a heart Funkey with hearts all over her, and Slow, a snail Funkey. The only zone connected to Funkeystown is this zone, and you can only get to Infinity Grand Prix, Speedy Farms, and Endless Woods from there. Also, like Funkeystown, any Funkey can go into Infinity City.
In each zone, there are 4 tunnels that lead to race tracks. Each race track is different, and range from Easy, Normal, Hard, and Extreme. There are practice modes, and Grand Prix modes. Every Funkey can race on the Infinity City track, but only certain ones can race in the others. Infinity Grand Prix has 4 Funkeys;
Drag: Drag is the Funkey that walks around Royalington Raceway. They are closely related to Drift.
Jugger: Jugger is a beetle Funkey.
Parker- Parker is a taxi-themed Funkey, who is yellow with checkered stripes on him.
Diesel- Diesel is a gasoline themed Funkey.
The Funkeys in Speedy Farms are;
Dot: Instead of being a SDCC 2008 exclusive, Dot would be a normal Funkey. Instead of her zone being in Funkeystown, it's here.
Whirl: Whirl is an airplane pilot themed Funkey.
Melody: Melody is a musical themed Funkey. They are yellow, with red on the bottom, and on their chest a rainbow that has a hummingbird at the top. On their face is a music note.
Mudd: Mudd is a pig Funkey, who looks like a pig with brown mud all over them.
The Funkeys in Endless Woods are;
Gassy: a purple toxic Funkey that smells really bad.
Kikk: a football player Funkey, he is always wearing a football helmet.
Zap: an electric Funkey.
Drool: a Funkey who's tongue is always sticking out.
Now for the physical cars. With every Funkey in this zone, they also come with their own car. To fit the cars, the packages for the Funkeys will be made into square boxes. Along with the new Funkeys and their cars, some older Funkeys will also have cars. Each car has a special logo or symbol that matches the Funkey, and is found the on the tires. Here is the list of Funkeys and their cars.
Lotus: Nature Machine. His car is a wooden log on wheels basically. Symbol is a broken heart.
Xener: UFO Speedster. His car is a flying saucer on wheels. Symbol is the atom symbol on his forehead.
Vroom: The Vroomster. His car is a blue car with stars all over, and three wheels. Symbol is stars.
Deuce: Dice Roller. His car is a hot rod, with six wheels. Symbol is a devil head.
Bones: Skull Roaster. His car is a motorcycle with bones all over. Symbol is a skull.
Glub: Fish Bowl. Her car is an orange car with three wheels, and a big round dome hatch. Symbol is a fish.
Sprout: Flower Power. Her car is a green buggy with flowers all over. Symbol is a flower.
Nibble: Chum Truck. His car is a pick-up truck that looks like a shark. Symbol is a shark fin.
Sol: Solar Wagon. His car is one of those old beach wagons. Symbol is a sun.
Drift: The Drift. His car is a yellow and green race car. Symbol is the symbol on his head.
And here are the cars for the new Funkeys:
Luv: Heart Stealer. Her car is a small pink car with hearts all over it. The symbol is a heart.
Slow: Speedy Snail. His car is a giant snail on wheels. Symbol is a leaf.
Drag: The Dragster. His car is a race car with six wheels that is black with red stripes. The symbol is the mile gages on his head.
Jugger: Juggernaut Drill. His car is a massive driller. The symbol is a beetle.
Parker: Wacky Taxi. His car is a taxi. The symbol is checker stripes.
Diesel: Gas Guzzler. His car is a huge tanker. The symbol is a gas can.
Dot: The Ladybug. Her car looks like her game room in Funkeystown. The symbol is a ladybug.
Whirl: Whirly Bird. His car is an old fashioned airplane. The symbol is an airplane.
Melody: Music Maker. Her car is a piano on wheels, with rainbows and a bird perch. The symbol is a music note.
Mudd: Mud Dozer. His car is a huge car with 8 wheels that is super muddy, and wash me wrote in the mud. The symbol is a pig nose.
Gassy: Lung Puncturer. His car is a purple race car with craters all over. The symbol is a skull.
Kikk: The Touchdown. His car is a giant football helmet on wheels. The symbol is an F that is the one on his football helmet.
Drool: Saliva Speedster. His car is a pink hot rod, with a big smiling mouth with a tongue sticking out. The symbol is a tongue.
Zap: Static Shocker. His car is an electric car with a giant plug on the front. The symbol is a lightning bolt.
The enemies would be the Doom Rivals, a group of evil racers, and "The Shadow", an unknown evil racer who controls the Rivals.
The adventure pack would come with a Doom Rival, The Shadow, and their two cars; Rival Kart, and Shadow Speeder X.
Any Funkey can ride in any car, but when a Funkey is in their own car, the stats of that car are boosted. Also, the stats are boosted for rare and very rare Funkeys. Each Funkey has a special power to use when racing. Also, Funkeys can drive around in cars outside the race track.
Next is the Trash Town Funkeys, which is 4 Funkeys. Trash Town is a garbage dump zone.
Fungus: a mushroom Funkey.
Moldy: a Funkey that is moldy cheese.
Rusty: an old baseball Funkey, that has been thrown away.
Jaws: a bulldog Funkey, that is like the guard dog of the dump.
Also, each pack of Trash Town Funkeys would come with a trash can that the Funkey can fit in. Each trash can would have the UB Funkeys logo on it.
Fungus has a green trash can, Moldy has a yellow trash can, Rusty has a silver trash can, and Jaws has a brown trash can.
Also, a new vehicle comes out with this series, the Trash Truck. Which is a large garbage truck, bigger than the other vehicles. The garbage truck can fit four Funkeys, so all four Trash Town Funkeys can fit in it.
The characters in Trash Town are Garbage Bill, who is the guide, Dumpster Diver, an evil trash monster, and the Trash Fish; scary fish that lurk the Trash Town to steal Funkeys' coins. The adventure pack would come with Garbage Bill, Dumpster Diver, Trash Fish, and Jaws. Garbage Bill can go in any game room in Trash Town, Dumpster Diver can go in the Incinerator, and the Trash Fish can steal coins and go in the Incinerator.
Now for my personal favorite idea; Titans' Temple. This series has 2 new zones; Crystal Caves, and Titans' Temple. In Crystal Caves is home to 4 regular Funkeys, but the Titans can also go there. The Titans' homes are in the Titans' Temple. The only way to access Titans' Temple is through Crystal Caves. The portal to Crystal Caves is brown colored, and the entrance to Titans' Temple is a large gate. When the game is updated for Titans' Temple, Mayor Sayso tells you how there have been tremors through Funkeystown, like the Great Disaster. An evil monster appears in the sky, warning the Funkeys of Doomsday, and a new Funkey War. He announces himself to be Lord Kamenwati.
The new Funkeys are;
Oys- a clam Funkey, who lives in Kelpy Basin. They are terrified of Nibble, as they think Nibble want to steal their pearls.
Colors- a chameleon Funkey, who lives in Funkiki Island. Like Art, they enjoy painting.
Frank- a Frankenstein's Monster Funkey. He lives in Nightmare Rift.
Myth- a unicorn Funkey who lives in Daydream Valley.
Sumo- a sumo wrestler Funkey who is a Funkey Fighter in Hidden Realm.
The Funkeys who live in Crystal Caves are;
Luna- a moon Funkey, who is related to Sol. He is always sleeping.
Pyro- a fire Funkey, who is a pyromaniac, he is obsessed with burning things.
Venom- a snake Funkey, their venom is actually really delicious, and is usually mixed with Boggle Butter.
Batty- a bat Funkey, they are blind, but use their sonar to get around.
Now for the Titans!!! Titans are very special Funkeys. While most Funkey figures are 3', Titans are bigger, at 5' or 6'. The Titan Funkeys are ancient Funkeys who swear to King Funkankhamun to protect all Funkeys, and Terrapinia, from the evil Lord Kamenwati. They have been lost in their Temple for many years, until the portal to Crystal Caves have been fixed! The Titans can defeat enemies like Henchmen by stomping on them, so they cannot be robbed. Their ear shape is triangle, and pointed up.
Totem- a totem pole Funkey, his face tells the story of the Great Funkey War. They are related to the Tiki.
Iris- an eyeball undead Funkey, their eye watches all of Terrapinia. They can see everything. They created the Stitch and the Ptep to protect their King when they could not, and to use as their undead army.
Megalo- a megalodon shark Funkey, they are vicious and can chomp through the toughest metal. Though they seem scary, they love the smaller Funkeys, and unlike the other Titans, they are always playing with the smaller ones. They are the ancestor of the Nibble and Glub.
Mossy- a tree Funkey, the Mossy vow to protect all nature, and are one with nature. They are the parents of the Sprout.
The one who takes you to Crystal Caves is Doc, and the enemies are Blue Henchmen 2.0. At the gate to the Titans' Temple though, is a robotic Funkey named The Gatekeeper. This Funkey is the guardian of the Temple, as it holds the most valuable stuff in all of Terrapinia. There are two requirements for getting into Titans' Temple;
1.) You must press all three buttons in Terrapinia, which are in; Laputta Station, Nightmare Rift, and Industrial Wasteland. Once all three are pressed, the gate is unlocked.
2.) Once the gate is unlocked, you need a Titan Funkey to get into the Temple.
The Gatekeeper takes your Titan Funkey into Titans' Temple, and you are attacked by an ancient robot, who is giant. The robot is controlled by a monster similar to Lord Kamenwati. The Gatekeeper tells you that ever since the portal to this place was fixed, it awakened the Evil Kamenwati from Nightmare Rift, along with his minions. Master Lox soon appears next to the robot, and it is revealed that Master Lox has been helping Kamenwati.
Unlike most enemies that the Titan Funkeys can destroy in one hit, the robot; "The Titan Crushers", take longer, and can also hurt your Titan. Unlike most Funkeys, Titans have a health bar. If the health bar runs out, you lose coins. The Titan Crushers step on regular Funkeys, which flattens the Funkey, and takes the Funkey's coins. The Funkey being flattened is very cartoony. The Titans have levels, up to 10, and their health and attack goes up every level.
As you progress through Crystal Cave, you learn the species that Kamenwati is is called Kamens. The Kamens are monsters that are the natural enemy of the Funkeys. You also learn that the Henchmen created by Master Lox are controlled by tiny Kamens in the head of the Henchman.
As you progress through Titans' Temple, you learn that Kamenwati plans to throw all of Terrapinia into darkness, with no fun, and enslave all Funkeys. Once you earn the Gem to Titans' Temple, a lock-shaped gate opens at the top of Titans' Temple. Only Titan Funkeys can enter this door.
Once you go in, you are on a dark platform, with lava at the bottom. The Gatekeeper is in there waiting for you, telling you that this should be the place to seal Kamenwati, but nothing is right. All of a sudden, Kamenwati and Master Lox appear. Master Lox takes The Gatekeeper, and uses a strange ancient device to absorb him. The Gatekeeper is absorbed, and the device goes onto Master Loxs' face. He turns giant, and gains armor. Kamenwati announces that he is now Supreme Lox, and instructs him to destroy the Funkey.
Next you have to play a boss level, which is played like a game, but 3-D. You must avoid Supreme Lox trying to hit you with his new robotic arms, and press all six buttons to deactivate his device. Getting to each button is hard, as Supreme Lox will attack you. Each time you press a button, it gets harder. He will also send Henchmen, Henchmen 2.0, and Titan Crushers after you. If your health bar goes down, you are sent back outside the gate, and must start over the boss fight.
Once you defeat Supreme Lox, a cutscene starts. The device falls off Supreme Lox, and he is turned back into Master Lox. The Gatekeeper falls out of the device, and Master Lox's cloak falls off. Doctor Tinker sits there, dizzy. The Gatekeeper presses a button, and a cage falls onto Doctor Tinker. The Gatekeeper thanks you, and says that Doctor Tinker will be sent to the most maximum security prison in Terrapinia; Maxtrap Prison. He then warns about Lord Kamenwati, and what might happen.
The Adventure Pack for Titans' Temple includes; The Gatekeeper, Supreme Lox, Titan Smasher, and Luna. The Gatekeeper can go in any game room in Crystal Cave and Titans' Temple, Supreme Lox can go into the Villains' Den, and is treated like a Titan Funkey, and Titan Smasher can stomp regular Funkeys, fight Titan Funkeys, and is treated like a Titan.
This series also has new cars for Funkeys, which are;
Scratch- Record Spinner. It is a blue car that looks like his gameroom. Symbol is a record.
Fallout- Mad Mobile. It is an orange car with green tubes and a nuclear waste barrel on the trunk. Symbol is a nuclear symbol.
Boggle- Food Waster. It is a green vehicle with a giant mouth at the front with sharp silver teeth. Symbol is a spider.
Stitch- Crypt Racer. It is a green stitched up car with a tombstone at the front. Symbol is stitches.
Wasabi- Ninja Star. It is a brown car that looks like a dojo. The Symbol is a ninja star.
Twinx- The Allstar. It is a yellow and purple fancy car. Symbol is a star.
Tiki- Tiki Torcher. It is a brown truck with tikis and torches all over. Symbol is a tiki face.
Flurry- The Blizzard. It is a white and blue motorcycle with snow all over it. Symbol is a snowflake.
Webley- Speedy Spider. It is a gray car that looks like a spider. Symbol is a spider.
Waggs- Paw Bus. It is a school bus with paw prints all over it. Symbol is a paw print.
Next is Jackpot Casino. It is a casino area, and if you want an idea of it, think of a casino zone from Sonic the Hedgehog. You can gamble coins here, and the guide is Mayor Sayso. The Funkeys are;
Boomer- a short-tempered bomb Funkey, who likes to bet on when he explodes.
Dart- a dartboard Funkey, who is a master of accuracy, he can shoot a pea with a dart from 20 feet away.
Fortune- an 8-ball Funkey, who can tell the future.
Sham- a shamrock Funkey, who is almost as lucky as the Lucky.
The series also has new Funkey cars-
Sprocket- Metal Machine. It is a rusty car. Symbol is a sprocket.
Vlurp- Lyvania Mobile. It is a car that looks like a crypt. Symbol is a fang.
Lucky- Rainbow Chaser. It is a white car with rainbows all over. Symbol is a rainbow.
Tank- Scuba Sub. It is a yellow submarine on wheels. Symbol is a scuba mask.
The next series is Final Frontier, which is basically "FUNKEYS IN SPACE!". It is close to Laputta Station, the only difference is that Laputta Station is a space station basically, while Final Frontier introduces 2 new Space Zones; Miners' Vortex, and Gem Paradise. Before I go to the Funkeys in the new zones, I'll list the Funkeys who have moved to already existing zones.
Ribose- a DNA Funkey, who lives in Laputta Station. They have the ability to create any Funkey.
Ivy- a poison plant Funkey who lives in Magma Gorge.
Jelly- a jellyfish Funkey who lives in Kelpy Basin.
Guts- it's hard to describe this Funkey. Look up "Colossal Titan" and you'll know what it looks like. They live in Hidden Realm.
Who- an owl Funkey who lives in Hidden Realm. They are nocturnal.
Inky- an octopus Funkey who lives in Barnacle Bay.
Now for the space Funkeys! To get to the new zones, two of the spaceships in Laputta Station are now functional. One leads to Miners' Vortex, and one to Gem Paradise. Of course, you will need the Funkeys required to board each spaceship. Miners' Vortex is a space mine, which is full of drills and machinery, and creepy alien monsters that are part of the zone. Gem Paradise is a city in space full of waterfalls, beautiful structures, statues, and weird creatures flying around. The Funkeys in Miners' Vortex are;
Panik- a blue war alien Funkey. They are the discoverers of an ancient fuel that powers Funkey Ships.
Widow- a black widow Funkey. They are the alien ancestors of Webley.
Maki- a sushi Funkey. They are sword fighters, and their swords are created from the alien minerals in the mines.
Nebula- a galaxy zodiac sign Funkey. They are able to tell the personality of any Funkey.
And the Gem Paradise Funkeys;
Split- a Funkey that is half one thing half another. They are basically two Funkeys in one.
Nip- a cat Funkey. They are obsessed with balls of yawn, so they came to Gem Paradise promised infinite balls of yawn. They are terrified of the Waggs and the Jaws, the two dog Funkeys.
Egg- a monster Funkey that has just hatched out a weird egg. They are related to Boggle.
Dandy- a dandelion Funkey. Like Dot, they can grant wishes. When you wish upon a shooting star, they're the ones granting the wishes.
You go to these zones, because Lord Kamenwati has been seen around, possibly planning on destroying the Great Chain; an anchor in space that has chains keeping all planets in the Funkey Galaxy together. If it breaks, all of the planets will spiral away from each other, keeping Funkeys from exploring to other space zones. Mayor Sayso also tells you about The Nothingness, a living black hole that the Kamen were born from; and how it threatens to enslave all Funkeys, and Lord Kamenwati's ultimate goal is to awaken it.
The guide in Miners' Vortex is a space miner named Crot. The guide in Gem Paradise is named King Ruby. The enemies in both Miners' Vortex and Gem Paradise are giant mutated Kamens called Brainiacs.
The adventure includes King Ruby, Crot, Brainiac, and Maki. King Ruby can go into his room in the castle, and any gameroom in Gem Paradise, while Crot can go into his mining cave, and any gameroom in Miners' Vortex. Brainiac can steal coins from Funkeys.
In Miners' Vortex and Gem Paradise, the chain linking them has been broken, so you completing all the games restores the chains back.
This series also has new cars;
Ptep- Mummy Drill. It is a drill shaped like a pyramid. Symbol is his eye.
Snipe- War Machine. It is a tank. Symbol is the goggles on his face.
Berger- Dairy Driver. It is an ice cream truck. Symbol is cheese.
Dyer- Peace Wagon. it is a volkswagon with peace signs on it. Symbol is a peace sign.
Fossil- Dino Driller. It is a dinosaur shaped drill. Symbol is a dino footprint.
Rastro- Rastral Copter. It is a helicopter that looks like Rastro's gameroom. Symbol is Saturn.
Tadd- Frog Hopper. It is a frog-shaped car. Symbol is a lily pad.
Wings- Butterfly Bike. It is a butterfly themed motorcycle. Symbol is a butterfly.
The next series with 4 Funkeys is Ancient Kingdom. A new cloudy colored portal is fixed in Funkeystown, but there is also trouble. A group of evil Funkeys who worship Master Lox have decided to dress up as him and attack. It turns out they all work for Master Lox, and are trying to find ways to break into Maxtrap Prison to let him out. A new type of Henchmen has attacked Ancient Kingdom; Henchmen X. They are giant floating spheres with several Henchmen heads on it. Each head is controlled by a seperate Kamen. A demigod named The Never is upset about this, and has sent the Ancient Kingdom Funkeys to protect their kingdom.
The leader of the Fake Lox is a Funkey with just a Lox mask and cape. He calls himself The Unspoken.
The Funkeys in Ancient Kingdom are;
Epik- a blue Funkey that controls the weather in Terrapinia. They are very calm, but tough.
Medusa- a Funkey that has the power to turn Funkeys to stone. She controls all animals. Like Twinx, they are all girls.
Koi- a koi fish Funkey that controls the movement of the waves.
Tatwo- a Funkey with tattoos all over. The tattoos control the sun, moon, and stars.
The adventure pack includes The Never, who can go into any game room in Ancient Kingdom, The Unspoken, who can go into the Villains' Den, steal coins, and control enemies, and Henchmen X, who can go into the Villains' Den, and steal coins from Funkeys.
The series includes 2 new cars;
Camo- War Device. It is a camo tank, like Snipe's but different. Symbol is a star.
Bandit- Thief Mobile. It is a car with garbage cans all over it. Symbol is a mask.
Now for my second favorite series; Maxtrap Prison! This is where you finally get to see the prison in which Master Lox has been imprisoned. The portal to this area has been fixed, and it's been revealed that Master Lox is planning on breaking out of the prison, along with all the other prisoners. This series has 10 new regular Funkeys, and 4 new special Funkeys called Prison Guard Funkeys. The Prison Guard Funkeys are the same size as Titan Funkeys, and their ear shape is like a curved horn like a goat. They have switchable weapons.
This series introduces two new zones; Jailbreak Village, and Maxtrap Prison. The portal in Funkeystown leads to Jailbreak Village, and the only entrance to Maxtrap Prison is through Jailbreak Village. Jailbreak Village has a different mayor, named Mayor Breaker. Mayor Breaker is Mayor Sayso's cousin, and is upset about the rising crime rate in Jailbreak Village.
8 Funkeys can go to Jailbreak Village, but only 4 regular ones are native there, and 4 are the Prison Guard Funkeys.
Before I list the Funkeys in Jailbreak Village, here are the Funkeys moving to zones;
Hypno- he is a hypnotizing Funkey, who can hypnotize and mind control. They live in Hidden Realm.
Blade- he is a sword Funkey. They live in Hidden Realm.
Emo- she is a gothic Funkey, who has undead powers. They live in Hidden Realm.
Chef- he is a pepper Funkey, who loves to cook. They use the Insanity Pepper, and the Singe are always eating their meals. They live in Magma Gorge.
Magnet- they are a magnetic robot Funkey, who can attract metal. They live in Industrial Wasteland.
Stinker- they are a skunk Funkey, they make perfume. They live in the summer part of Seasonal Meadows.
Next is the 4 normal Funkeys who live in Jailbreak Village;
Mask- he is a Funkey that loves to make plays, and is always wearing a drama mask.
Tusk- he is a mammoth Funkey. They were thought to be extinct, but were found in the same mountains as Bomble.
Trap- he is a monster Funkey with razor sharp teeth, and weird patterns.
Hive- he is a beehive Funkey. His head is a beehive, and his body is made of honey. They are related to the Nectar.
Now for the Prison Guard Funkeys! These Funkeys are the same size as the Titan Funkeys, can defeat enemies like Titans, and have health bars. They have three differences than a Titan Funkey; they have interchangeable weapons (each one has 2 unique weapons), they can level up to 20 instead of 10, and instead of games, they have gladiator battles.
Screech- she is a viking Funkey, who is always screaming. Like Twinx, they are all girls. She represents Earth.
Molten- he is a volcano Funkey, who has a short temper. He represents Fire.
Coral- he is a Funkey that is basically a living coral reef. He is filled with sea life, such as starfish, coral, and seaweed. He represents Water.
Drako- he is a dragonfly Funkey. He represents Air.
Their weapons are;
Hammer- Screech's main weapon, fits in the hand.
Axe- Molten's main weapons, fits in the hand.
Anchor- Coral's main weapon, fits in the hand.
Staff- Drako's main weapon, fits in the hand.
Viking Horns- Screech's 2nd weapon, fits on the head.
Uni Horn- Molten's 2nd weapon, fits on the head.
Tentacles- Coral's 2nd weapon, fits on the back.
Wings- Drako's 2nd weapon, fits on the back.
Each Funkey can only have 2 weapons at a time. Each weapon can be upgraded, which changes the look of the weapon in game. IE; the hammer can gain spikes. Like the cars, if a Funkey has their own weapon, the stats of the weapon is increased. The weapons match the element of their own. Each Funkey comes with their main weapon, and the 2nd weapon is bought by itself.
The enemies in Jailbreak Village and Maxtrap Prison are Henchmen X. Once you get into Maxtrap Prison, you can see Master Lox in his cell. There are 4 other cells, which hold 4 other villains; one is weird slug-like creature with a keyhole on his head, named Key Lock. The next is a pink monster with the body shape of a Funkey, but a pyramid shaped head. She has one single eye, and spider legs are all around her. The other monster is a gothic man in a cape, named Face-Paint. Finally, the last villain is a giant chubby monster with weird patterns all over, and his tongue sticking out. His name is Weirdo.
You can read on their cells, the reason they were imprisoned;
Key Lock- arrested for stealing every single key on Terrapinia. Imprisoned for 1,000 years.
Pinky- arrested for almost single-handedly destroying the entire planet. Imprisoned for 5,000,000 years.
Face-Paint- arrested for teleporting Funkeys into space. Imprisoned for 600 years.
Weirdo- reason for arrest unknown, but we were told to NEVER let him escape.
Master Lox- arrested for creating the Henchmen, breaking the portals, and possibly causing The Great Disaster. Imprisoned for Eternity.
After you read these all, a cutscene starts, and it shows a Henchmen X appearing, and breaking down Master Lox's cell. Master Lox escapes, and instructs the Henchman to break out all of the other prisoners. They all escape to wreck havoc, and Mayor Breaker is panicking. He tells you that you must round up all of the prisoners and get them back here before something terrible happens.
So, how it works is this. In Jailbreak Village, there are two locked gates. In Maxtrap Prison, there are two other locked gates. To unlock one, you must beat 2 Funkey's games in that zone. Each gate opens to a boss level. Key Lock and Pinky are the bosses in Jailbreak Village, while Face-Paint and Weirdo are the bosses in Maxtrap Prison. Only Prison Guard Funkeys can fight these bosses.
When you get into the gate leading to Key Lock, you are in a dark forest, and suddenly several portals shaped like keyholes appear. Key Lock appears from the portals, and laughs as he tells you how he plans to cause chaos by stealing every key yet again. You then begin to fight him like you did Supreme Lox, and the only way to damage him is when he is tired. If you hit him when he is teleporting and attacking, you lose health points. He attacks you with blasts, and giant keys throwing at you like spears.
When you defeat him, another cutscene starts, which is Mayor Locker appearing, thanking you for defeating him. Some Prison Guard Funkeys put Key Lock in a cage, and send him to Maxtrap Prison. Key Hole curses you, and tells you that you cannot stop Master Lox.
The next boss is Pinky. When you get into the gate, you are in a strange building on a platform shaped like a bunch of squares. Pinky appears, and laughs at you. She then doesn't say anything, and begins to attack. When you are fighting her, the squares are slowly falling. If you fall down with one, you lose several health points. As you are avoiding the squares, she is attacking you with her pyramid head coming off her body, and smashing the ground. The smash sends shockwaves, and you have to jump to avoid them. Once you avoid them, you can attack her head, and this is the only way to make her lose health points. This also isn't the only attack she does, she also blasts you with pink fire.
When you are almost there, another cutscene starts. Her arm turns into a drill, and she plants it into the ground. The ground begins to shake, and she tells you how she will destroy Terrapinia and all of the annoying Funkeys. You then have to fight her, now harder than ever; avoiding her drill, blast, pyramid head, and squares falling.
Once you defeat her, a cutscene starts. Mayor Breaker is there, and Pinky is put into a cage. Mayor Breaker thanks you, and notes that they should really think about making the security a little better. Prison Guard Funkeys take Pinky away, as she cries out in anger.
Now for Face-Paint. Once you get inside the gate, you step onto a medium-sized boat floating in air, and it begins to float through the air. It finally lands on a small island, and weird creatures start to appear floating through the air. They begin to attack you, and you have to defeat them. After you defeat both of them, Face-Paint appears. He tells you that when he's done with you, you will never see Terrapinia again. He begins to send more worm creatures to attack you, and you cannot hit him. But you soon find out that all seven worm creatures are a part of him, and defeating them all will defeat him.
Once you defeat them, he is put into a cage, and sent back to Maxtrap Prison. Mayor Breaker congrulates you, and tells you how grateful he is.
Finally for Weirdo!!! When you get into the gate, you are in a strange place that is nothing but headache-inducing colors. The background music is just creepy slowed down laughter. Suddenly, all of it stops, and it is just black. Weirdo appears, just standing there. A cutscene starts, which only consists of him laughing, and UB's eyes are the same as his eyes. The cutscene is then stuck on there, and cannot be clicked off. Your Funkey then appears on the cutscene screen, and so does Weirdo. The cutscene stays there as Weirdo begins to try to jump on you.
You have to avoid Weirdo and his shockwaves as he jumps, all the while creepy laughter is in the background. After a while of jumping, the cutscene disappears, and the screen goes back to flashing colors. Suddenly, your Funkey is turned into Weirdo, and Weirdo is turned into your Funkey. You then suddenly begin to start attacking Weirdo, and you start losing health points because of this. It is then turned back to normal, and a button like the one in Laputta Station appears. You have to dodge Weirdo's attacks to get to it to press it. Once you press it, Weirdo loses a quarter of his health points.
Suddenly, Weirdo splits apart, and a wired mechanical monster is in his place. It starts to laugh as it attacks you, while the colors keep getting worse and worse. A cutscene then starts, which is just Weirdo's new form laughing, while it randomly flashes random Funkeys. The cutscene is stuck just like the other, but this time the Weirdo on the cutscene is moving. Weirdo starts attacking you during this, and the button randomly flashes on and off the screen, and is impossible to press (Weirdo is taunting you).
Soon, the button appears, and you have to dodge Weirdo to press it. Once you do, Weirdo starts to dissolve like acid. Your game then starts to load, and you are taken back to the very start of the game with the Mayor Sayso introducing you cutscene. As you begin to walk through Funkeystown, glitches start to plaque the screen. Entire buildings start to disappear right in front of you. The music is strangely ominous. Soon, a button appears, but a Henchmen appears and chases you. Once you press the button, the game goes right back to the battle, and Weirdo loses more health points.
The next few turns are pure torture, with Weirdo spamming attacks at you. Soon, you finally get the button, and you press it. Weirdo loses all of his health points. A cutscene starts, and Weirdo's weird form is turned back to his original form. Mayor Breaker cages him, right before Weirdo finally starts to talk in a creepy unsettling voice. Weirdo looks at you, and says "This is just a game." Your game then crashes, and when you get back on everything is normal like nothing happened, except for the fact you beat Weirdo.
Every time you beat one of the Prisoners, they are sent back to the prison and you can see them there. When you look at Weirdo, a text appears saying "I can see why he was imprisoned now!" Even though the prisoners are prisoned, you can still replay the boss battles.
Once you complete all four bosses, a cutscene appears, with Mayor Breaker inviting you over to Town Hall in Jailbreak Village. Once you get there, another cutscene starts. Mayor Breaker thanks you for your hard work, until he suddenly starts to slow down. Mayor Breaker starts to dissolve, and in his place is a vicious Kamen. The Kamen begins to try to attack you, saying "all hail Lord Kamenwati!!!" A boss battle begins, which is fairly easy, and you finally defeat the Kamen. Mayor Sayso appears, telling you that it seems that all this time that Jailbreak Village and Maxtrap Prison has been controlled by a Kamen, and that explains the jailbreaks. Mayor Sayso is then upset, wondering Mayor Breaker was a Kamen all along, or if the Kamen replaced Mayor Breaker.......
There are so many characters in Maxtrap Prison, that there are two adventure packs. The first one includes Mayor Breaker, Key Lock, Pinky, and Trap. While the second includes Kamen Breaker, Face-Paint, Weirdo, and Hive. Mayor Breaker can go in any game room in Jailbreak Village and Maxtrap Prison, and can go in his quarters in Town Hall. Key Lock can steal coins from Funkeys, and is treated like a Titan Funkey. Pinky can steal coins from Funkeys, and is also treated like a Titan Funkey. The rest are also the same.
These are the packs that Prison Guard Funkeys come in:
Screech; comes with Hammer, and Waggs
Molten; comes with Axe, and Deuce
Coral; comes with Anchor, and Tank
Drako; comes with Staff, and Wings (The Funkey Wings, not his wings weapon).
Now for Frigid Murk! The spooky scary swamp zone. There are 4 new Funkeys, and the guide here is Marshall!!!!
Wart; a witch Funkey. She is always making potions and spells, and just wants someone to love her.
Creep; a swamp monster Funkey. They are incredibly grumpy, similar to Bones.
Shell; a turtle Funkey. They are very shy, but playful.
Moff; a moth Funkey. They want to be as beautiful as the Wings, and they love fashion.
The enemies here are Woaklos, ancient creatures similar to the Funkiki Natives. Their master is a big creature named The Glob. The adventure pack includes White Marshall, The Glob, a Woaklo, and Wart. Marshall can go in any game room in Nightmare Rift, Daydream Oasis, and Frigid Murk. The Glob can steal coins from Funkeys and create Woaklos, while Woaklos can steal coins from Funkeys.
Now for Dark vs. Light;
Nerdy; considered one of the smartest Funkeys, they usually keep to themselves to write and study. Since they are so good with math, they run most shops in Funkeystown, as they can keep track of the money. They live in Laputta Station.
They are found in the shopping area in Funkeystown.
Chomp; a piranha Funkey, they are related to Glub, Nibble, Megalo, and Koi. There is nothing they won't eat. They live in Barnacle Bay.
Scent; a pine cone Funkey. They live in Hidden Realm.
Spike; a cactus Funkey. All they want is a hug, but they hurt everyone they hug. They live in Hidden Realm.
Rattle; a boy baby Funkey. They are always crying, and all of them are male. They live in Hidden Realm.
Bottle; a girl baby Funkey. They are calm, because of their pacifier, and all of are female. They live in Hidden Realm.
When you get the update, two new portals open up. One is a black portal, leading to Dark Trench, and the next is a white portal, leading to Light Haven. Mayor Sayso tells you how like the Dream States, the Dark and Light Realms were an experiment by Dr. Tinker to see if portals could take us to places that don't exist. He explains how Dark Trench and Light Haven, however, were a failure, as they exist EVERYWHERE. There is nowhere you can go with darkness, and nowhere without light.
Dark Trench is a place that is super dark, and is mainly empty. It is a very morbid place, and tall, scary trees are everywhere. The guide here is a white Funkey named Anna, who tells you she is missing her true love; Hanna, and they have been seperate for years. Anna does not belong in Dark Trench, and is lost and scared. She is very gentle and soft spoken. The Funkeys in Dark Trench are;
Dead; a vulture Funkey.
Crox; a crocodile Funkey. They are coldblooded killers, but love to be pet.
Newt; a newt Funkey.
Grim; a Funkey that is a being of pure darkness. They are a Prison Guard Funkey, so they are bigger than most Funkeys. They guard the cell in Dark Trench that contains the evil demon Demirabo.
Next is Light Haven, which is basically a Heaven type area. The guide here is a black Funkey named Hanna. She is missing her true love; Anna. She also does not belong here, finding it hard to see and too bright. She is very tough, sometimes rude, and determined. The Funkeys in Light Haven are;
Helio; a balloon Funkey. They love to float, and just relax and be free.
Slugg; a slug Funkey, they are seen as gross, but are actually really sweet. Like the Sprout, they love nature.
Mimic; a mime Funkey. They never talk, they instead communicate with their mime skills.
Halo; an angel Funkey, she is a Prison Guard Funkey. They guard the cell in Light Haven that contains the evil demon Archratcho.
The weapons that come with Grim and Halo are;
Black Sword; Grim's main weapon, fits in the hand.
White Sword; Halo's main weapon, fits in the hand.
Evil Horns; Grim's 2nd weapon, fits on the head.
Angel Wings; Halo's 2nd weapon, fits on the back.
The enemies in Dark Trench and Light Haven are Henchmen X. You soon learn that Lord Kamenwati and Master Lox are planning on letting the evil demons Demirabo and Archratcho escape from their cells. Once you beat each zone, a cutscene starts showing Master Lox breaking out either Demirabo or Archratcho from their cells, depending on which zone you completed. Once this happens, a gate opens, and you can go to fight each one.
Only Prison Guard Funkeys can fight each boss. We'll start the light demon; Demirabo. You fight him in Dark Trench. You go through the gate, and you are inside a sewer system, with black water. Suddenly, the evil Demirabo appears, and starts attacking you. To defeat him, you have to destroy the crystals forming all around the room, as he sends blasts of light at you. The boss is fairly hard. Once he's almost defeated, a lever appears, and you need to press down on it without getting attacked. Once that's done, the sewer starts to overflow, and Demirabo is flooded by the water.
Once he's defeated, a cutscene starts, showing Anna putting Demirabo back in his cage. She thanks you, and says that maybe if you can restore the gems in both zones, she can see her love Hanna again.
Now for the Archratcho boss fight; the darkness demon. You start on some clouds, with pipes everywhere. Suddenly, Archratcho appears, and darkness plunges the clouds, and it begins to storm and lightning. He begins attacking you with spikes, and you must dodge them. The only way to harm him is shining light on him through many crystals throughout the level.
Once you defeat him, a cutscene starts, showing Hanna thanking you, and locking up Archratcho.
After you defeat both bosses, a cutscene appears whenever you enter either zone. It shows Anna and Hanna, finally able to see each other. They thank you, as they be super duper gay Funkeys :3. When you get back to Funkeystown after this, Doc tells you that he has been studying the weather, and something is not right; and that something bad is coming; perhaps another Great Disaster.
There are three Adventure Packs. One has Anna, Hanna, and Newt. The other has Archratcho, Grim, and Black Sword. The last has Demirabo, Halo, and White Sword. The only way to get Grim and Halo is these Adventure Packs.
Next is the Mecha Arena, which introduces 4 new Funkeys, along with a brand new feature similar to Funkey Vehicles; Funkey Mechs. Funkey Mechs are robots about as big as a Titan Funkey, and your Funkey can be put in the top of it. Funkeys in Mechs have the same abilities as Titan Funkeys. The 4 new Funkeys are;
Blower; a fan Funkey. They love the cool air, and are always talking.
Scuba; a scuba Funkey, it looks like an old fashioned diving suit.
Tri; a triceratops Funkey. They are related to the Fossil.
Med; a doctor Funkey, they are bandaged up, as they have no heart. Legend tells that their hearts were taken as a curse by Lord Kamenwati himself.
The series introduces 1 new zone; Mecha Arena. This is a place where Funkeys and their Mechs can battle for fun. Here is a list of mechs;
Blower; Intense Tornado. It is a robot with three giant fans on it, and one of the arms is a fan.
Scuba; Ocean Searcher. It is a robot that looks kinda like Big Daddy from Bioshock.
Tri; Tricera Bops. It is a robot that looks like a mecha triceratops.
Med; Surgeon General. It is a robot that looks like a doctor. One of the arms is a chainsaw.
Another idea I had is what if there was also a mobile UB Funkeys game? What if each Funkey came with a card with a code on it, and entering the code on the mobile game unlocked that Funkey for you.
Now for Series 17!!! Series 17 will be titled; New Funk City, and will have 4 new Zones, and 14 new Funkeys! It also adds a feature which lets you create your own Funkeys, using transparent Funkeys called Creator Funkeys. Each one is the color of a zone's portal.
The 4 zones introduced are; New Funk City, Extreme Skies, End Zone, and Polar Berg. When the update starts, Doc tells you that an evil villain has escaped from Maxtrap Prison; The Antagonist. Doc fears that The Antagonist is working for Lord Kamenwati, and he tells you that you should go check out New Funk City. Suddenly, a news report begins featuring the Anchor Funkey from Speed Racer.
John Anchor reports that there is trouble in the New Funk City district; strange robots have appeared around, along with a strange hooded figure which is The Antagonist. After the news report, Doc is worried, and begs you to see what Lord Kamenwati has planned.
First for New Funk City. It is similar to Funkeystown, but is more like a big city; with roads, skyscrapers, and cars. The portal to get here is lime green, and any Funkey can come here, like Funkeystown. The two Funkeys who live here are;
Ham; a hamster Funkey, they are always in their hamster balls, and are very playful.
Wacky; a clown Funkey. Most Funkeys are scared of them, but they are really friendly. They are also super silly.
The enemies here are robots called Goons. They are similar to the Henchmen, they have a Funkey body, and a big square head. There is a colored eye on each side of the square, and at the top of their head is an antenna. The Goons in New Funk City have lime green eyes.
In New Funk City, you can meet John Anchor, who is your guide around the 4 New Funk City district areas.
The next zone is Extreme Skies, the portal here is only found in New Funk City, and is pink. This zone is sky themed, and has flying ships everywhere. The Goons' eye color here is pink. The Funkeys are;
Sam; a samurai Funkey, they live in the skies as this is the most peaceful place for them to practice their sword skills.
Super; a superhero Funkey, they keep their secret hero hideout here to keep their identity safe. The Super could be anyone.
Bling; a gorilla Funkey. They have a dollar sign necklace and a gold tooth, and they have their super rich flying mansion here.
Crash; a crash dummy Funkey. They love danger, and practice stunts for the Vroom.
Next is End Zone. This zone is in a constant state of Apocalypse and chaos. The portal here is only found in New Funk City, and is orange. The Goons' eye color is orange. The Funkeys are;
Hazard; a hazmat suit Funkey. They are related to Fallout. Unlike Fallout, they have a full body yellow hazmat suit.
Punk; a punk rocker Funkey. They love heavy metal rock music, and play it in End Zone to set the mood.
Mute; a mutant Funkey. They are slimy, and have many eyes. They used to be normal, until they ran into Hazard's toxic waste dump.
Symbio; a very weird Funkey. They are based off the custom Funkey "Tourist from Planet Shasta".
It is basically one Funkey with another as its' hair. The white part cannot eat, so the black part has to for it. The black part is name Sym, and the white part is Bio. Sym keeps Bio alive by eating, while Bio keep Sym alive by being his host.
The next zone is Polar Coldness. This is an arctic zone, and the portal to here is baby blue. The zone is filled with icebergs and snow. The Goons' eyes here are baby blue. Here are the Funkeys;
Emp; a penguin Funkey. Emp is one of the toughest Funkeys, and is considered king of Polar Coldness.
Walr; a walrus Funkey. Walr are very good swimmers, and love to eat.
Paj; a Funkey who is a little boy in white bunny pajamas. They love warm blankets, and anything soft. They are best friends with the Luna.
Orka; a killer whale Funkey. Though they seem intimidating, they are actually very sweet.
Now for the new feature; Creator Funkeys! These aren't really Funkeys, per se, but whatever. They are bought just like regular Funkeys, but come in packs with normal Funkeys. They come in 4 different transparent colors, and each color represents a zone. The zone that Creator is, is the zone the created Funkey can go to. Now here's how it works;
When you put the Funkey Creator on the portal, a screen pops up with a blank Funkey, and there are steps.
Step 1: Color your Funkey. During this step, you choose the main color of your Funkey's entire body. There are set colors to choose from, or you can create a color with a hex pallet.
Step 2: Personalize your Funkey. During this step, you can choose various decorations to put on your Funkey and which color they can be. These decorations are designs that are on existing Funkeys, or unique designs that only your Funkey can have. If you want, you can take a paint brush and draw your Funkey's design.
Step 3: Clothe your Funkey (Optional). Here you can add clothes to your Funkey. The types of clothes are: hats, neck items, weapons, and backpacks. These can be taken off your Funkey anytime.
Step 4: Choose your Funkey's Head Shape. Here you choose what your Funkey's head is shaped like. The shapes are: Normal, Chat, Game Creator A, Game Creator B, Titan, Prison Guard, Cat Ears, Bunny Ears, Lollipop-Shaped Ears, Square Head, Pyramid Head, and Pigtails.
Step 5: Choose your Funkey's Game. This is when you choose which game your Funkey can play. Each Zoned Funkey can only choose from 4 certain games. (So in total there are 16 different games).
Step 6: Name your Funkey. This is the final step, where you name your Funkey. You can either choose from a list of preexisting names, or create your own. You can also add a bio to your Funkey as well.
The Created Funkeys can enter their own gameroom, (which there are 4 of, one in each zone). Each zone has their own unique games. Now I will list the color of the Funkey Creators.
Lime Green; these Funkeys can go to New Funk City.
Pink; these Funkeys can go to Extreme Skies.
Orange; these Funkeys can go to End Zone.
Baby Blue; these Funkeys can go to Polar Coldness.
Also, there is a boss level found in New Funk City. This can only be unlocked once you complete all 4 New Funk City District Zones. Once you do that, you are granted access to a scary looking tower on the outskirts of town, which is surrounded by Goons. When you unlock this tower, a cutscene starts which is about you noticing that John Anchor has not been around. Once you enter the tower, you are taken into a lobby, with an elevator. You go into the elevator, and it opens up in an office full of Goons. You are instructed to sneak around the Goons, hiding behind objects. If you are caught by a Goon, you lose coins and are kicked out of Antagonist Towers.
If you make it all the way through, you see an entrance to a room. You enter the door. You are then inside a room that looks like a lab, and there are pictures of Kamenwati all over the walls; only Kamenwati looks way stronger than he actually is. Suddenly, The Antagonist jumps into the room, laughing. He tells you that the pictures you see of Kamenwati is his final form, and he will unlock this god-like form when he becomes one with The Nothingness. The Antagonist tells you how he has been obeying him, and stealing gems to awaken The Nothing more, as Kamenwati promised him ultimate power and fame, and fortune.
The Antagonist then grows several metal tentacles, and starts to attack at you. You have to dodge his attacks. You can only move side to side, and so can The Antagonist as he attacks you. To damage him, you have to fire one of two cannons at him at just the right moment. As you progress, the battle gets harder.
Once he is halfway done, a cutscene starts. The Antagonist gets furious with you, and sends several Goons after you. You then have to complete the games that Goons do when you run into them. If you lose the games, you lose your coins and some health.
When you defeat him, a cutscene starts. The Antagonist falls over, and under his cloak is John Anchor. John Anchor curses you, telling you he could've been rich and famous. Soon, the Prison Guard Funkeys come to arrest him and send him to Maxtrap Prison. Before they cage him, he activates a smoke bomb and escapes.
The Adventure Pack for this series includes; John Anchor, The Antagonist, Goon, and Crash. John Anchor can go in any game room in the 4 zones (except created gamerooms), The Antagonist can go in The Villains' Den, and the Goon can go in The Villains' Den and steal coins.
The next series has 4 Funkeys, and it is Magik Academy. Magik Academy is where magical Funkeys go to train. Think of Wizard101, and this zone is kind of like that. There are no game rooms here, instead each Funkey has their own dorm. Instead of playing games, these Funkeys have Magic Battles. These battles involve cards which invoke certain spells. The Funkeys here are:
Bizarre; a wizard Funkey. They are known as some of the best spellcasters, but need some practice.
Traw; a troll Funkey. They are very good with magical creatures, and can summon them.
Evil; an evil demonic rabbit Funkey. They are masters of the Dark Arts.
Nun; a magical nun Funkey. They are some of the kindest Funkeys, and use Holy Magic.
Each Funkey comes with a set of physical magic cards. The cards come in 4 different types of magic; Magical, Creature, Dark, Holy.
The characters here are; Principal Lex, the principal of the Academy, Master Lox, who is trying to destroy the school, The Nothing, which is a void of nothingness, and The Unknown; an evil Kamen wizard.
The Adventure Pack includes; Principal Lex, The Unknown, and Bizarre. Lex can go in any dorm room, and The Unknown can go into the Evil Wizards' Cave and steal coins.